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p0ng - yet another one

Posted: Sun Apr 18, 2010 2:31 pm
by vrld
What is different in mine? Not much, except:
[*] Retro-Look
[*] Everything is computer generated, there are no files except lua-source in the .love
[*] You can watch the computer play with itself (no, no... you've got a dirty mind)
[*] On 'Hard', the computer is impossible to beat.
[*] You will get neat stats at the end of each game
[*] The sourcecode is ridiculously overengineerd in some places

How to play:
CPU vs CPU - watch
Human vs CPU - The paddle follows the mouse
Human vs Human - Left player: w/s, Right player: up/down

Other stuff
In the game, <escape> will take you to the menu
Also in the game, <p> will pause the game.

Re: p0ng - yet another one

Posted: Sun Apr 18, 2010 2:53 pm
by Robin
It complains about a file called hook.lua that was supposed to exist but doesn't. It is required in button.lua, line 2.

Re: p0ng - yet another one

Posted: Sun Apr 18, 2010 2:57 pm
by vrld
my bad. should work now.

Re: p0ng - yet another one

Posted: Sun Apr 18, 2010 4:46 pm
by Robin
Interesting concept. Unfortunately controls are jerky and it is impossible to play it with a touchpad, and somewhat buggy: the ball sometimes flies through the bats.

Re: p0ng - yet another one

Posted: Sun Apr 18, 2010 10:02 pm
by vrld
Robin wrote:Interesting concept. Unfortunately controls are jerky and it is impossible to play it with a touchpad, and somewhat buggy: the ball sometimes flies through the bats.
Hmm, I will change that control thing to optional keyboard. As for the buggy ball: How often does this happen? In my tests this was only when the ball got too fast.

Re: p0ng - yet another one

Posted: Mon Apr 19, 2010 3:03 pm
by Robin
I only had that once, I think. Can't remember when exactly.