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need more examples for physics module
Posted: Sat Apr 10, 2010 9:35 pm
by masterblade
Hi
Do you have some other examples where you use LOVE physics module?
I'm developing a game with this engine, and I'm trying to simulate pool game physics (I'm not developing a pool game engine). So that's why I'm asking some other examples where you use LOVE physics module
Re: need more examples for physics module
Posted: Sat Apr 10, 2010 9:57 pm
by nevon
Yeah, I would also like to see some more examples of the physics module. There is a tutorial in the wiki, but there's not a whole lot of explanations of the methods in the docs themselves.
Re: need more examples for physics module
Posted: Sun Apr 11, 2010 7:41 am
by Robin
One game that uses Box2D (aka love.physics) extensively is
LovelyBigPlanet (which is hibernated now)
Re: need more examples for physics module
Posted: Sun Apr 11, 2010 5:55 pm
by mufty
there are plenty of examples around for box2d which is used as inspiration for love engine
have a look here:
http://www.box2d.org/manual.html
love just use slightly different syntax but in basics they are pretty the same
Re: need more examples for physics module
Posted: Sun Apr 11, 2010 6:10 pm
by Robin
mufty wrote:there are plenty of examples around for box2d on which is used as inspiration for love engine
Read: love.physics is a wrapper around Box2D.