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Lovely Mario Bros Version 0.315! Looking For Help!

Posted: Wed Mar 31, 2010 7:42 pm
by Deecodeuh
Looking For Help
I will be partially dropping out of this project, only able to commit a very small amount of my time
from here on out. I would really like someone to volunteer to pick up the slack where I'm leaving it.
If anyone would like to join this project, just leave a message of some kind. My code shouldn't be
very hard at all to understand.

Version 0.3xx has passed all abilities of version 0.2xx.
Version 0.3xx is now where it's at. :D

Cheers! :)

Version 0.307
-Added nice help menu
-Fixed white box bug (hopefully.. waiting for someone to confirm it.)

version 0.308
-wall jumping (tell me what you think)
-goomba gets squished properly
-more engine updates

version 0.309
-balls
-goomba changes direction when collides into stuff
-'r' key puts you in the air instead of restarting you at beginning

version 0.310
-stairs generator (you'll see)
-bodyless blocks (can walk behind them)
KNOWN BUG!
Mario jumps sometimes when he is not supposed to be able to jump. I know this, I am working on an algorithm to decide when mario can or can not jump.
Another very closely related bug is that the goombas act weird on the stairs. I'm working on it.
Give feedback please! :)

version 0.311
-Adjusted horizontal velocity of the wall jump (slowed it down, was too fast)
-Running mario now jumps higher
-New collision handling system for mario and goombas. (could be buggy, tell me of weird things you experience when jumping)

version 0.315
-A bunch of new things and fixes. I don't feel like listing them all.

Re: Lovely Mario Bros Version 0.3!

Posted: Wed Mar 31, 2010 8:12 pm
by bartbes
Why is this in Support & Development and not in Projects & Demos?

On-topic:
It is.. pretty demo-like, but it certainly sounds like progress if you improved the internals.

Re: Lovely Mario Bros Version 0.3!

Posted: Wed Mar 31, 2010 11:04 pm
by bmelts
bartbes wrote:Why is this in Support & Development and not in Projects & Demos?
You're a mod, you can move it :ehem:

Re: Lovely Mario Bros Version 0.3!

Posted: Wed Mar 31, 2010 11:35 pm
by Deecodeuh
You're right, sorry. I thought I was in the projects group. Please move it if you haven't already.

--Double post--
bartbes wrote: It is.. pretty demo-like, but it certainly sounds like progress if you improved the internals.
Yes, very demo like for the time being...
I'm thinking I'm just going to save my next release for when the levels are playable.
You should expect.

-obstacles
-enemies (only goombas, for the next release)
-no powerups, yet
-a finish line

I'm still working on the core elements of the engine...
If anyone uses windows, please tell me how well it runs! My version 0.2 ran terrible in windows for me, and I don't know why.

-- Triple Post --
And bartbes, did you say that there was a networking environment for love?
Somewhere in the future of this project, I would like to make a multiplayer over a network.. So that people can play levels together.
Possibly even making a 2 player campaign, that can only be beaten with 2 players, etc.

Re: Lovely Mario Bros Version 0.3!

Posted: Thu Apr 01, 2010 5:43 am
by Robin
LuaSocket is included, you can use it by require "socket". (Or use LUBE, which is basically a wrapper around LuaSocket.)

Re: Lovely Mario Bros Version 0.3!

Posted: Thu Apr 01, 2010 6:06 am
by bartbes
Indeed, LuaSocket is built into love, [self-promotion]and there is LUBE, which is supposed to simplify the process, and it is created to be used together with love's callbacks.[/self-promotion]

Re: Lovely Mario Bros Version 0.3!

Posted: Fri Apr 02, 2010 3:26 am
by schme16
I'm using Win7 x64 - not sure how the old version ran for me, sluggish I think; this one runs just fine.

Re: Lovely Mario Bros Version 0.305!

Posted: Fri Apr 02, 2010 3:28 am
by Deecodeuh
Updated to version 0.305.
Mostly just work on the engine.

Re: Lovely Mario Bros Version 0.305!

Posted: Fri Apr 02, 2010 4:08 am
by schme16
lol, squished goobas still walk, but the game seems to be progressing well!

Re: Lovely Mario Bros Version 0.305!

Posted: Fri Apr 02, 2010 12:26 pm
by smartazz
On Windows 7 x64 it runs just fine (as did your previous version with the pushing of balls). When Mario walks his sprite just becomes a white square, jumping and pressing left right is fine though.