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Does Love do Mipmapping?

Posted: Thu Mar 25, 2010 1:40 pm
by Jammang
I'm wanting to optimise my game by having a smaller version of a large image used instead when the large image is scaled down ie. when an image is scaled down past 0.5 it is replaced by a smaller version of the image. But I found out some engines do this mip mapping http://en.wikipedia.org/wiki/Mipmap which is what I was intending to do but done automatically by the engine. So, does Love do mipmapping?

Re: Does Love do Mipmapping?

Posted: Thu Mar 25, 2010 1:44 pm
by zachwlewis
No, it doesn't. It will simply scale the image you ask to draw.

Re: Does Love do Mipmapping?

Posted: Thu Mar 25, 2010 1:59 pm
by bartbes
You can do a feature request, it seems it is easy to implement.

Re: Does Love do Mipmapping?

Posted: Thu Mar 25, 2010 2:08 pm
by Jammang
I suppose it will only benefit the game if it's added. I was going to have fun making my own algorithum to do it, but it's less fun when I know the code will become obsolete :(