Oh snap, aliens!
Posted: Sun Mar 14, 2010 10:35 am
This is a game I started working on two days ago. It's still very much alpha, but the base game elements are in and I suppose you could call it playable. There are plenty of bugs, which I was hoping you could maybe help me figure out why they occur.
Unlike other space shooters, this one has a limited ammo supply, which is refilled by picking up ammo crates left behind after you kill an enemy. Every enemy has different amounts of health (the health bars are not meant to be there, I just haven't gotten around to hiding it yet), so you actually kind of need to think about conserving ammo - though the amount of ammo you get hasn't really been balanced out yet. Furthermore, you don't just shoot straight ahead like in most space shooters. Here you aim using your mouse. If you think it's a good idea, I might add a bit more difficulty to aiming, kinda like they do in a lot of sniper type games.
The screenshots look a little funky, but hopefully they give you an idea of what to expect.
The game is meant to be run with Löve 0.6.2, and it can be downloaded from Github.
Unzip that and run: love Nevon*
Or you could unzip it, go into the folder created, make a zip out of the contents and rename that ohsnap.love, but that's kind of redundant.
If you have any suggestions of things to add (that aren't already on my to do list), things that should be changed, ways to increase performance, or other suggestions, please let me know.
TODO:
Unlike other space shooters, this one has a limited ammo supply, which is refilled by picking up ammo crates left behind after you kill an enemy. Every enemy has different amounts of health (the health bars are not meant to be there, I just haven't gotten around to hiding it yet), so you actually kind of need to think about conserving ammo - though the amount of ammo you get hasn't really been balanced out yet. Furthermore, you don't just shoot straight ahead like in most space shooters. Here you aim using your mouse. If you think it's a good idea, I might add a bit more difficulty to aiming, kinda like they do in a lot of sniper type games.
The screenshots look a little funky, but hopefully they give you an idea of what to expect.
The game is meant to be run with Löve 0.6.2, and it can be downloaded from Github.
Unzip that and run: love Nevon*
Or you could unzip it, go into the folder created, make a zip out of the contents and rename that ohsnap.love, but that's kind of redundant.
If you have any suggestions of things to add (that aren't already on my to do list), things that should be changed, ways to increase performance, or other suggestions, please let me know.
TODO:
- Add proper stage and wave system
- Fix up the game over screen FIXED, kinda
- Add more enemies
- Add more varied enemy movements
- Add enemy attack patterns
- Fix the damn collision system FIXED
- Add powerups
- Add asteroids FIXED, kinda
- Add fancy particle effects to projectiles and ship thrusters FIXED