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Questions! And hi.

Posted: Wed Mar 10, 2010 9:47 pm
by TahGamer
yuh

Re: Questions! And hi.

Posted: Wed Mar 10, 2010 10:01 pm
by kikito
Hi and welcome!
Question 1:
How strong is this engine? Can it be used for big projects?
That is a very open question :). LÖVE is on version 0.6.2 now. Until it reaches 1.0, I would not consider using it for "big" projects.

However, it is very suitable right now for small and medium sized projects. Which are the ones you should be concentrating in right now, if you don't have much previous experience.
Question 2:
Is this engine optimized to run as fast as it can?
That's easy: no. The text functions are infamously slow. I guess the devs are concentrating on having all the features they need before optimizing (a wise thing to do)
Question 3:
Is implementing the physics to sprites/vectors easy?
It's the easiest one I could find, but it is not "easy". It's "less complex than the average", in my opinion.

I'd love to see that art of yours.

Re: Questions! And hi.

Posted: Wed Mar 10, 2010 10:31 pm
by TahGamer
Ill show an animation under my sig in a moment.

Re: Questions! And hi.

Posted: Thu Mar 11, 2010 2:03 pm
by Robin
TahGamer wrote:Question 1:
How strong is this engine? Can it be used for big projects?
Contrary to what kikito said, I think the answer to that question is “yes”.

No-one here does very large projects, but that's another question. ;)

Re: Questions! And hi.

Posted: Thu Mar 11, 2010 8:32 pm
by Jasoco
TahGamer wrote:Ill show an animation under my sig in a moment.
That sort of game is definitely possible. If you know how to code it. If you made that animation, you probably could figure out how to do it in Lua.

And I don't find Text functions that slow. I use ImageFonts though and they work fine. I don't know where people get the "slow fonts" thing from. I mean how much slower is it making the projects? I haven't noticed any slowdown on my Core2Duo 2.0GHz MacBook with a faulty overheating processor that doesn't work all the time anymore.

And Robin, maybe you guys don't do big projects, but I do like to think my Zelda Adventure engine is a pretty huge project. As is LovelyBigPlanet if/when it's finished.

Re: Questions! And hi.

Posted: Thu Mar 11, 2010 8:40 pm
by bartbes
LBP is pretty big already, just.. unfinished.

Re: Questions! And hi.

Posted: Thu Mar 11, 2010 9:03 pm
by Jasoco
bartbes wrote:LBP is pretty big already, just.. unfinished.
Yeah, I've see the code. Lots and lots of code.

Re: Questions! And hi.

Posted: Thu Mar 11, 2010 11:19 pm
by TahGamer
Jasoco wrote:
TahGamer wrote:Ill show an animation under my sig in a moment.
That sort of game is definitely possible. If you know how to code it. If you made that animation, you probably could figure out how to do it in Lua.

And I don't find Text functions that slow. I use ImageFonts though and they work fine. I don't know where people get the "slow fonts" thing from. I mean how much slower is it making the projects? I haven't noticed any slowdown on my Core2Duo 2.0GHz MacBook with a faulty overheating processor that doesn't work all the time anymore.

And Robin, maybe you guys don't do big projects, but I do like to think my Zelda Adventure engine is a pretty huge project. As is LovelyBigPlanet if/when it's finished.

I meant I don't code animations, I animate through flash.

Re: Questions! And hi.

Posted: Fri Mar 12, 2010 12:03 am
by Jasoco
Yeah, well you could actually make a real game based on that animation if you really wanted to. Did you draw that yourself?

Re: Questions! And hi.

Posted: Fri Mar 12, 2010 11:06 am
by Robin
Jasoco wrote:And Robin, maybe you guys don't do big projects, but I do like to think my Zelda Adventure engine is a pretty huge project.
Oh, right. It didn't cross my mind when I wrote that reply. ;)
Jasoco wrote:As is LovelyBigPlanet if/when it's finished.
Yeah that too. It is doubtful whether we will get to 1.0 though.