Why did I originally write the Mac patch for .love files in .app Resources folders? So I could make this:
Make Mac LÖVE
Drag your .love file or project folder onto the app. Type in the name. It take a second and spits out a shiny new app, modifying the Info.plist to put the right thing in the menu bar.
There's no progress bar, so give it ~20 seconds to copy files over. Also, it won't quit itself when it finishes, and it won't accept any new files. So it's not perfect. But at least it's easy.
I don't actually use LÖVE for anything, I just think that game programming should be easy. So if you have any problems with it, it's better to email me directly. steve.johnson.public@gmail.com.
On a technical level, it's a Python script wrapped by Platypus. I can pass the source files off to someone if anyone else wants to work on it.
Drag-and-drop Mac app packager
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