Lua in Clockwork Empires
Posted: Wed Jan 30, 2013 11:54 pm
The guys of Gaslamp Games (creators of Dungeons of Dredmor) have been busy making a new game, called Clockwork Empires. And they've been very proactive blogging about it.
Besides having a totally cool game concept (Slightly simplified Dwarf Fortress with a UI from this century, a Steampunk setting, and a dash of humor) it has transpired that they are using Lua for their scripting now, and they just wrote a blog post explaining their interactions with Lua in a bit more detail.
That post in particular is relevant to the programming side of the project, but I find all their posts very interesting. I particularly enjoyed the one about logistics.
Sorry about the link rain. What can I say? I'm a fan of these guys.
Besides having a totally cool game concept (Slightly simplified Dwarf Fortress with a UI from this century, a Steampunk setting, and a dash of humor) it has transpired that they are using Lua for their scripting now, and they just wrote a blog post explaining their interactions with Lua in a bit more detail.
That post in particular is relevant to the programming side of the project, but I find all their posts very interesting. I particularly enjoyed the one about logistics.
Sorry about the link rain. What can I say? I'm a fan of these guys.