Öboron - Planet Defense [Updated Feb 25]
Posted: Wed Feb 24, 2010 1:48 am
I've been working on a little project lately, which I have given the title of "Öboron", and I want to expand into a semi-full game. The current version is closely based on something I did with Scratch a whiiiile back. (Scratch is another "game engine" but it uses drag-able blocks, instead of code. It was really great for learning the basics of how programing works, but it's very limited. I learned a LOT though.) It was by far the best game I had made at the time, and I want to take it even further. What I've got right now is very basic, but it will definitely give you an idea of what this game is about. It only uses Löve's built in graphics functions, and graphics will probably be one of the last things I do. I want to mainly focus on game play.
So, anyways, here's a little info on the game:
You control the "Hammer" (you'll see what it is when you play) and you swing it around to defend your home planet, Öboron, from incoming asteroids. More enemies will come in the future. Right now, the game never ends, which will be changes once I decide on the number of lives. This is meant to be a "highscore" game, where each play is pretty short, and you keep working to improve your score.
And on the stuff in the top left corner:
asteroids: Counts the number of asteroids being simulated
Lives: Decreased when your planet it hit. At zero, its game over.
score: Asteroids you have destroyed
level timer: Counter (to seven) timing the increase of the level number
level: This number is used when spawning asteroids. Every frame a number, 1-1000 is randomly picked, and if it is at or below the level number, an asteroid will be spawned in a random location slightly off screen.
FPS: Frames per second
If you would be so kind, play the game, and give some feedback. I've got a few questions I'd really like answered:
-How is the "feel" of the Hammer? Is it too sensitive, or too slow?
-Would you like any change in the pacing of the game? Should the difficulty slowly increase, or should it be quick and hard?
-What power-ups or upgrades (or maybe even little buildings on the planet) would you like to see?
-What other enemy types would you like? I'm definitely going to have some sort of alien.
-How many lives should there be?
-Any other suggestions or comments are greatly appreciated!
The current version, and all previous versions are available here:
Öberon Index
So, anyways, here's a little info on the game:
You control the "Hammer" (you'll see what it is when you play) and you swing it around to defend your home planet, Öboron, from incoming asteroids. More enemies will come in the future. Right now, the game never ends, which will be changes once I decide on the number of lives. This is meant to be a "highscore" game, where each play is pretty short, and you keep working to improve your score.
And on the stuff in the top left corner:
asteroids: Counts the number of asteroids being simulated
Lives: Decreased when your planet it hit. At zero, its game over.
score: Asteroids you have destroyed
level timer: Counter (to seven) timing the increase of the level number
level: This number is used when spawning asteroids. Every frame a number, 1-1000 is randomly picked, and if it is at or below the level number, an asteroid will be spawned in a random location slightly off screen.
FPS: Frames per second
If you would be so kind, play the game, and give some feedback. I've got a few questions I'd really like answered:
-How is the "feel" of the Hammer? Is it too sensitive, or too slow?
-Would you like any change in the pacing of the game? Should the difficulty slowly increase, or should it be quick and hard?
-What power-ups or upgrades (or maybe even little buildings on the planet) would you like to see?
-What other enemy types would you like? I'm definitely going to have some sort of alien.
-How many lives should there be?
-Any other suggestions or comments are greatly appreciated!
The current version, and all previous versions are available here:
Öberon Index