GGJ13 - HeartWorm (Snake Clone)

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bwdevel
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GGJ13 - HeartWorm (Snake Clone)

Post by bwdevel »

I participated in the Global Game Jam this weekend and this is the result of my solo project.

The theme for GGJ13 (http://www.globalgamejam.org) was an audio file containing one of the organizer's heartbeats. So I wanted to make a tempo-based game that used the heartbeat. To game concept of a snake game came to mind immediately.

Title Screen:
PNkwK6I.png
PNkwK6I.png (40.04 KiB) Viewed 166 times
Game Screen:
oPh6kEK.png
oPh6kEK.png (61.45 KiB) Viewed 166 times
Timelapse of the Development:


The two obvious bugs that I didn't get to squash in the 48-hour window are; 1) I did put protection in to prevent you from turning into yourself, but if you are quick enough you can still do it. 2) If you lose a game and start new, hearts left over from the previous game are present.

Obviously there is lots of room for polish, but I'm proud of what I was able to accomplish in a busy and hectic live jam.

And the link to the project page on GGJ's website: http://globalgamejam.org/2013/heartworm
Attachments
ggj13-heartworm.love
Submitted Game for GGJ13 - HeartWorm
(349.49 KiB) Downloaded 220 times
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qaisjp
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Re: GGJ13 - HeartWorm (Snake Clone)

Post by qaisjp »

Not bad, but the levels are repetitive and don't show anything new or different.
Lua is not an acronym.
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