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[Tech Demo] "I can't believe it's not a Roguelike!"
Posted: Fri Jan 25, 2013 6:51 am
by NightKawata
Yeah yeah, we'll discuss my crappy puns later. But that's not important.
So you're probably wondering why I'm here to waste your time.
Well...Because I am. But seriously, enough of that.
I've got a simple little tech demo right here, of a Roguelike, in the loosest definition of the term.
It was made in about...2 or 3 days? Not sure on that.
But yeah, it's got your basic content to make a roguelike, and some boss fights.
Have fun...? Controls are explained in the readme.
The attachments are zipped and contain a readme, the dropbox contains a .love and no readme.
For those of you who don't want to download a .zip, here's a .love.**
Screenshot:
- LVN2Kjc.png (26.12 KiB) Viewed 549 times
**: Does not contain a readme.
Or use this.
Re: [Tech Demo] "I can't believe it's not a Roguelike!"
Posted: Fri Jan 25, 2013 12:45 pm
by Saegor
nice, it's just uncommon for roguelike that you have to be ON the monster to attack but... who care ?
i don't understand your license... if i follow the link i must argue you ARE sam hocevar ? :p please modify the name (yes, it's a constrain to your freedom)
i haven't finished the game yet but the mechanisms are cute (the fake wall !) and are worth three days of code !
Re: [Tech Demo] "I can't believe it's not a Roguelike!"
Posted: Fri Jan 25, 2013 5:52 pm
by NightKawata
Saegor wrote:nice, it's just uncommon for roguelike that you have to be ON the monster to attack but... who care ?
i don't understand your license... if i follow the link i must argue you ARE sam hocevar ? :p please modify the name (yes, it's a constrain to your freedom)
i haven't finished the game yet but the mechanisms are cute (the fake wall !) and are worth three days of code !
Remember that I didn't know how to make a proper roguelike, (and I was lazy) so I decided you have to stand on the monster and repeatedly attack it.
If I were to expand upon that, I would have added status text telling you how much damage you did, how much HP the enemy has left, added a random value to see if you could get hit or not, random influences on attack damages, and things along the lines of that. But I didn't.
The license is mainly a joke stating that I don't care what you do with the game in particular; You could wash your dog with it, you could make a porno shoot out of it, it's up to you. You just DO WHAT THE FUCK YOU WANT TO. (No, I'm not sam hocevar, I saw the license for a random indie game, and bookmarked it. Then used it for this one; Can you believe it's a real license? (Well, possibly))
The fake wall was just experimentation, so yeah. (Fun fact: When it first got implemented, I broke left wall collision in general on accident.)
Now that I've posted nonsense, let's move on.
Re: [Tech Demo] "I can't believe it's not a Roguelike!"
Posted: Fri Jan 25, 2013 7:33 pm
by Saegor
NightKawata wrote:The license is mainly a joke stating that I don't care what you do with the game in particular; You could wash your dog with it, you could make a porno shoot out of it, it's up to you. You just DO WHAT THE FUCK YOU WANT TO. (No, I'm not sam hocevar, I saw the license for a random indie game, and bookmarked it. Then used it for this one; Can you believe it's a real license? (Well, possibly))
in fact, i pointed this out because i use the same license and i don't feel it's something you can wash your dog with (basically because you can't wash dogs with even-non-printed license and also because i found its a great intitiative for lazy people who wants free license without having to reproduce heavy disclaimer)
to hide the total absence of interest in my answer i will end by this question : have you seen that a
very good roguelike was made with löve ? a generic engine for roguelikes made with löve would be a very nice gift for the community... mmh..
Re: [Tech Demo] "I can't believe it's not a Roguelike!"
Posted: Fri Jan 25, 2013 8:42 pm
by NightKawata
Honestly I didn't really care enough to find a license, so I put that there at last minute. Call it lazy, but eh.
I'm almost certain that roguelike from the link was made in longer than 3 days, and yeah, it's pretty impressive.
However, I'm not 100% sure on what you're saying from this statement:
Saegor wrote:a generic engine for roguelikes made with löve would be a very nice gift for the community... mmh..
Re: [Tech Demo] "I can't believe it's not a Roguelike!"
Posted: Fri Jan 25, 2013 8:48 pm
by Saegor
NightKawata wrote:However, I'm not 100% sure on what you're saying from this statement:
Saegor wrote:a generic engine for roguelikes made with löve would be a very nice gift for the community... mmh..
it's a public call to make a löve engine for roguelikes because... we all need it
Re: [Tech Demo] "I can't believe it's not a Roguelike!"
Posted: Fri Jan 25, 2013 8:49 pm
by NightKawata
Hmm, I could probably recode the tech demo to be less of a walking mess, and get a roguelike engine for LOVE started. Dunno yet, but I might do that. That'll be on a todo list for later.
I also wanted to mention that I'm going to try to revive my old development team, and that I'm going to get to work on something big, most likely.
(PM for more info on that, if you're really inclined to know)
Re: [Tech Demo] "I can't believe it's not a Roguelike!"
Posted: Tue Jan 29, 2013 3:33 am
by JesseH
Upload the .love please.
Re: [Tech Demo] "I can't believe it's not a Roguelike!"
Posted: Tue Jan 29, 2013 6:56 am
by Saegor
JesseH wrote:Upload the .love please.
it's somewhat hard to find but it's
here
Re: [Tech Demo] "I can't believe it's not a Roguelike!"
Posted: Tue Jan 29, 2013 2:46 pm
by NightKawata
For the last two commentors, did you read the original post? "For those of you who don't want to download a .zip, use this" links to the pure .love.