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Skybox & Perspective Transformations on Textures using GLSL!
Posted: Wed Jan 16, 2013 5:02 am
by xXxMoNkEyMaNxXx
This is a must see!
- :D
- love 2013-01-15 21-41-25-33.png (420.34 KiB) Viewed 4179 times
Controls:
Move: WASD+LShift+Space
Camera: QE+Arrowkeys+Rclick
FOV: io
Reset: r
Re: Skybox & Perspective Transformations on Textures using G
Posted: Wed Jan 16, 2013 11:59 am
by IndieKid
This is great! For what kind of game is that made?
Re: Skybox & Perspective Transformations on Textures using G
Posted: Wed Jan 16, 2013 1:04 pm
by Zamp
Looks nice
Re: Skybox & Perspective Transformations on Textures using G
Posted: Wed Jan 16, 2013 4:33 pm
by xXxMoNkEyMaNxXx
It's for any game, if you wanted to be able to use 3D. It's just not tidy and useful enough though.
Has anyone else done a skybox before?
Re: Skybox & Perspective Transformations on Textures using G
Posted: Thu Jan 17, 2013 12:35 am
by Jasoco
I am impressed. If you can package it into a single .lua file with an easy way to implement it, I will use it. My 3D rail shooter needs simple textures in certain places and this could be what it needs.
Re: Skybox & Perspective Transformations on Textures using G
Posted: Thu Jan 17, 2013 1:07 am
by xXxMoNkEyMaNxXx
What's your rotation system? I need to know how you dictate what size to make the polygons. It's currently scattered like spaghetti all over my script
so it might be a while if I'm gonna isolate it.
Re: Skybox & Perspective Transformations on Textures using G
Posted: Thu Jan 17, 2013 6:42 am
by substitute541
This eerily looks like one of the skyboxes from
ROBLOX.
Re: Skybox & Perspective Transformations on Textures using G
Posted: Thu Jan 17, 2013 7:09 pm
by xXxMoNkEyMaNxXx
Indeed it is! What is the most common form of a skybox?