A retro-gamer's dream..
Posted: Sun Jan 13, 2013 7:29 pm
Hello everyone,
I'm new to LOVE and could use some helpful suggestions. I tried to assemble a team on another game development forum in 2011. Unfortunately, I didn't have much to show because I was and still am an ideas man. I'm a decent writer who's also working on short-film scripts that are to be produced within 2013-2014. Every now and then I have the sudden urge to play the original Megaman, Zelda & Sonic games. My favorite consoles were NES, SNES, & GENESIS. Being a gamer since 1991 and a loyal subscriber of Gamepro magazines until 2001, I always daydreamed of making my own game.
The other day I watched Indie Game: The Movie. I realized that like these developers, I also work at home and rarely make enough to pull through as it is. Their level of passion and dedication was just incredible and inspiring. Shortly after, my urge to come up with an idea for "my" game dawned on me again.
My idea probably isn't the most original but the little boy in me is dying to see it made so it's gotta be a good sign.
Basically, the idea is for a platform game. It would be similar to Sonic The Hedgehog, running from left to right and going through loops. Then, I'd also like to implement the rail-shooter styled, automatic-weapons from Contra or Metal Slug. This way you run with a smooth, animated character and jump when needed to but can also shoot targets from a distance. There are no limitations as to what add-ons there will be for the character at this time since these are just ideas at such an early stage. Also, I remember enjoying the 3D backgrounds that some later Castlevania games had in their 2D titles. It would be nice to run through roller-coaster inspired environments and have animated backgrounds.
At the moment, all I feel I can do is write. Should I form a team or learn LOVE? I was looking into the 2D engines and this looks like one of the friendliest engines to learn. Everything else out there seems intimidating and for people who are already at an intermediate level that I can't even comprehend. I don't even know anything about LUA other than it's a programming language. I'd love to hear some feedback from some of you who have made some games in the past. If you have some great advice and possibly a link to one of your older projects for me to take a look at and gain some inspiration from, I welcome it all with an open mind.
I'm new to LOVE and could use some helpful suggestions. I tried to assemble a team on another game development forum in 2011. Unfortunately, I didn't have much to show because I was and still am an ideas man. I'm a decent writer who's also working on short-film scripts that are to be produced within 2013-2014. Every now and then I have the sudden urge to play the original Megaman, Zelda & Sonic games. My favorite consoles were NES, SNES, & GENESIS. Being a gamer since 1991 and a loyal subscriber of Gamepro magazines until 2001, I always daydreamed of making my own game.
The other day I watched Indie Game: The Movie. I realized that like these developers, I also work at home and rarely make enough to pull through as it is. Their level of passion and dedication was just incredible and inspiring. Shortly after, my urge to come up with an idea for "my" game dawned on me again.
My idea probably isn't the most original but the little boy in me is dying to see it made so it's gotta be a good sign.
Basically, the idea is for a platform game. It would be similar to Sonic The Hedgehog, running from left to right and going through loops. Then, I'd also like to implement the rail-shooter styled, automatic-weapons from Contra or Metal Slug. This way you run with a smooth, animated character and jump when needed to but can also shoot targets from a distance. There are no limitations as to what add-ons there will be for the character at this time since these are just ideas at such an early stage. Also, I remember enjoying the 3D backgrounds that some later Castlevania games had in their 2D titles. It would be nice to run through roller-coaster inspired environments and have animated backgrounds.
At the moment, all I feel I can do is write. Should I form a team or learn LOVE? I was looking into the 2D engines and this looks like one of the friendliest engines to learn. Everything else out there seems intimidating and for people who are already at an intermediate level that I can't even comprehend. I don't even know anything about LUA other than it's a programming language. I'd love to hear some feedback from some of you who have made some games in the past. If you have some great advice and possibly a link to one of your older projects for me to take a look at and gain some inspiration from, I welcome it all with an open mind.