Quads are leaking
Posted: Mon Jan 07, 2013 12:03 am
In certain circumstances Quads leak surrounding color from their texture atlas, such as drawing at floating point coordinates or using FSAA.
This leaking shouldn't be patched by every love2d project separately but rather in love2d itself.
Also I'm ignorant of inner workings of love2d and would like to know whether this is doable without significant code changes.
This leaking shouldn't be patched by every love2d project separately but rather in love2d itself.
Also I'm ignorant of inner workings of love2d and would like to know whether this is doable without significant code changes.