love-native-android: Status update
Posted: Sun Jan 06, 2013 9:29 pm
Hey guys,
I wish you a happy new year!
I thought it might be time for a short status update, since I am stuck in some debugging of the OpenGL ES renderer and this delays the next release. But first things first: As I announced a while ago, I started to port version 0.8.0 to Android. I decided that it should be a clean port instead of a hack-like one as 07.2. Therefore, I added plenty of modules to add Android support and we have only a few files left that differ from the original version. So maybe, we will try to push Android back to mainline. This would make life much easier in the future, and support of other OpenGL ES based devices would be easier.
So, the current status: Löve 0.8.0 compiles and links fine, audio and input work as well, but at the moment, joystick support is limited and I did not integrate the new input devices (touch, sensors). The are still some bugs in the new OpenGL ES 2.0 renderer. Unfortunately, I do not have a device which allows GPU debugging with some cool tools, so this will take some more time. After that, I will also need to add modules for new input devices (sensors and touch), so that we are "lövelier". I also want to switch OpenAL since our current version causes some bugs. Packaging support is already integrated.
If you are curious or enjoy debugging, you will find the code in the love-0.8.0 branch.
No demo apk, since you will not enjoy a black screen.
I wish you a happy new year!
I thought it might be time for a short status update, since I am stuck in some debugging of the OpenGL ES renderer and this delays the next release. But first things first: As I announced a while ago, I started to port version 0.8.0 to Android. I decided that it should be a clean port instead of a hack-like one as 07.2. Therefore, I added plenty of modules to add Android support and we have only a few files left that differ from the original version. So maybe, we will try to push Android back to mainline. This would make life much easier in the future, and support of other OpenGL ES based devices would be easier.
So, the current status: Löve 0.8.0 compiles and links fine, audio and input work as well, but at the moment, joystick support is limited and I did not integrate the new input devices (touch, sensors). The are still some bugs in the new OpenGL ES 2.0 renderer. Unfortunately, I do not have a device which allows GPU debugging with some cool tools, so this will take some more time. After that, I will also need to add modules for new input devices (sensors and touch), so that we are "lövelier". I also want to switch OpenAL since our current version causes some bugs. Packaging support is already integrated.
If you are curious or enjoy debugging, you will find the code in the love-0.8.0 branch.
No demo apk, since you will not enjoy a black screen.