anti "texture blending" for spriteBatch
Posted: Sat Jan 05, 2013 9:17 am
Texture blending - this is a gap between the tiles in spriteBatch:
draw in each tiles a frame, which copies the edge pixels.
Example: !!!Conditions for the image:
transparent frame (1 pixel) around the sprite.
In final create tileset (atlas) (http://en.wikipedia.org/wiki/Texture_atlas)
Use free programms:
http://spritesheetpacker.codeplex.com/
http://renderhjs.net/shoebox/
Use: http://www.skn3.com/apps/objecty
Or search in google - "sprites to atlas"
Don't understand? See:
https://bitbucket.org/rude/love/issue/5 ... nt-2756034
https://bitbucket.org/rude/love/issue/3 ... n-on-float
I found another solution to the problem:
http://renderhjs.net/shoebox/
See in settings "texExtrudeSize" in "Pack Sprites". HELP-> http://renderhjs.net/shoebox/packSprites.htm
Resolve:draw in each tiles a frame, which copies the edge pixels.
Example: !!!Conditions for the image:
transparent frame (1 pixel) around the sprite.
In final create tileset (atlas) (http://en.wikipedia.org/wiki/Texture_atlas)
Use free programms:
http://spritesheetpacker.codeplex.com/
http://renderhjs.net/shoebox/
Use: http://www.skn3.com/apps/objecty
Or search in google - "sprites to atlas"
Don't understand? See:
https://bitbucket.org/rude/love/issue/5 ... nt-2756034
https://bitbucket.org/rude/love/issue/3 ... n-on-float
I found another solution to the problem:
http://renderhjs.net/shoebox/
See in settings "texExtrudeSize" in "Pack Sprites". HELP-> http://renderhjs.net/shoebox/packSprites.htm