Ok, thanks for your reply.
Code: Select all
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: ATI Radeon HD 4800 Series
OpenGL version string: 3.3.11631 Compatibility Profile Context
OpenGL extensions (GL_):
GL_AMDX_debug_output, GL_AMDX_vertex_shader_tessellator,
GL_AMD_conservative_depth, GL_AMD_debug_output, GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend, GL_AMD_name_gen_delete,
GL_AMD_performance_monitor, GL_AMD_pinned_memory, GL_AMD_sample_positions,
GL_AMD_seamless_cubemap_per_texture, GL_AMD_shader_stencil_export,
GL_AMD_texture_cube_map_array, GL_AMD_texture_texture4,
GL_AMD_vertex_shader_tessellator, GL_ARB_ES2_compatibility,
GL_ARB_base_instance, GL_ARB_blend_func_extended, GL_ARB_color_buffer_float,
GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth,
GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4, GL_ARB_get_program_binary, GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex, GL_ARB_imaging, GL_ARB_instanced_arrays,
GL_ARB_internalformat_query, GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range, GL_ARB_multisample, GL_ARB_multitexture,
GL_ARB_occlusion_query, GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_provoking_vertex,
GL_ARB_sample_shading, GL_ARB_sampler_objects, GL_ARB_seamless_cube_map,
GL_ARB_separate_shader_objects, GL_ARB_shader_bit_encoding,
GL_ARB_shader_objects, GL_ARB_shader_precision,
GL_ARB_shader_stencil_export, GL_ARB_shader_texture_lod,
GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_shadow_ambient,
GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_compression,
GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_gather,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_snorm, GL_ARB_texture_storage, GL_ARB_timer_query,
GL_ARB_transform_feedback2, GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced, GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object, GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array, GL_ARB_window_pos,
GL_ATI_draw_buffers, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,
GL_ATI_meminfo, GL_ATI_separate_stencil, GL_ATI_texture_compression_3dc,
GL_ATI_texture_env_combine3, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_bindable_uniform, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array, GL_EXT_copy_buffer, GL_EXT_copy_texture,
GL_EXT_direct_state_access, GL_EXT_draw_buffers2, GL_EXT_draw_instanced,
GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, GL_EXT_histogram,
GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap,
GL_EXT_subtexture, GL_EXT_texgen_reflection, GL_EXT_texture3D,
GL_EXT_texture_array, GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_integer,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB,
GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query,
GL_EXT_transform_feedback, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
GL_NV_explicit_multisample, GL_NV_float_buffer, GL_NV_half_float,
GL_NV_primitive_restart, GL_NV_texgen_reflection, GL_NV_texture_barrier,
GL_SGIS_generate_mipmap, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod,
GL_SUN_multi_draw_arrays, GL_WIN_swap_hint, WGL_EXT_swap_control.
visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms
id dep cl sp sz l ci b ro ne ac sz sz sz sz bf th cl r g b a ns b
-----------------------------------------------------------------------
0x01 32 wn . 32 . r . . . . 8 8 8 8 . 24 8 . . . . . .
0x02 32 wn . 32 . r y . . . 8 8 8 8 . 24 8 . . . . . .
0x03 32 wn . 32 . r y . . . 8 8 8 8 . 24 8 . . . . . .
0x04 32 wn . 32 . r . . . . 8 8 8 8 4 24 8 . . . . . .
0x05 32 wn . 32 . r y . . . 8 8 8 8 4 24 8 . . . . . .
0x06 32 wn . 32 . r . . . . 8 8 8 8 . 24 8 16 16 16 16 . .
0x07 32 wn . 32 . r y . . . 8 8 8 8 . 24 8 16 16 16 16 . .
0x08 32 wn . 32 . r y . . . 8 8 8 8 . 24 8 16 16 16 16 . .
0x09 32 wn . 32 . r . . . . 8 8 8 8 4 24 8 16 16 16 16 . .
0x0a 32 wn . 32 . r y . . . 8 8 8 8 4 24 8 16 16 16 16 . .
0x0b 32 wn . 32 . r . . . . 8 8 8 8 . 24 8 . . . . . .
0x0c 32 wn . 32 . r y . . . 8 8 8 8 . 24 8 . . . . . .
0x0d 32 wn . 32 . r y . . . 8 8 8 8 . 24 8 . . . . . .
0x0e 32 wn . 32 . r . . . . 8 8 8 8 4 24 8 . . . . . .
0x0f 32 wn . 32 . r y . . . 8 8 8 8 4 24 8 . . . . . .
0x10 32 wn . 32 . r . . . . 8 8 8 8 . 24 8 16 16 16 16 . .
0x11 32 wn . 32 . r y . . . 8 8 8 8 . 24 8 16 16 16 16 . .
0x12 32 wn . 32 . r y . . . 8 8 8 8 . 24 8 16 16 16 16 . .
0x13 32 wn . 32 . r . . . . 8 8 8 8 4 24 8 16 16 16 16 . .
0x14 32 wn . 32 . r y . . . 8 8 8 8 4 24 8 16 16 16 16 . .
0x45 32 wn . 32 . r . . y . 8 8 8 . . 32 8 16 16 16 . . .
0x46 32 wn . 32 . r . . y . 8 8 8 . . 16 8 16 16 16 . . .
0x47 32 wn . 32 . r y . y . 8 8 8 . . 32 8 16 16 16 . . .
0x48 32 wn . 32 . r y . y . 8 8 8 . . 16 8 16 16 16 . . .
0x49 32 wn . 32 . r . . y . 8 8 8 8 . 32 8 16 16 16 16 . .
0x4a 32 wn . 32 . r . . y . 8 8 8 8 . 16 8 16 16 16 16 . .
0x4b 32 wn . 32 . r y . y . 8 8 8 8 . 32 8 16 16 16 16 . .
0x4c 32 wn . 32 . r y . y . 8 8 8 8 . 16 8 16 16 16 16 . .
0x4d 32 wn . 32 . c . . y . . . . . . 32 8 . . . . . .
0x4e 32 wn . 32 . c . . y . . . . . . 16 8 . . . . . .
0x4f 32 wn . 32 . c y . y . . . . . . 32 8 . . . . . .
0x50 32 wn . 32 . c y . y . . . . . . 16 8 . . . . . .
0x51 24 bm . 24 . r . . y . 8 8 8 . . 32 8 16 16 16 . . .
0x52 24 bm . 24 . r . . y . 8 8 8 . . 16 8 16 16 16 . . .
0x53 24 bm . 24 . r . . y . 8 8 8 8 . 32 8 16 16 16 16 . .
0x54 24 bm . 24 . r . . y . 8 8 8 8 . 16 8 16 16 16 16 . .
0x55 24 bm . 24 . c . . y . . . . . . 32 8 . . . . . .
0x56 24 bm . 24 . c . . y . . . . . . 16 8 . . . . . .
0x57 16 bm . 16 . r . . y . 5 5 5 . . 32 8 11 11 10 . . .
0x58 16 bm . 16 . r . . y . 5 5 5 . . 16 8 11 11 10 . . .
0x59 16 bm . 16 . r . . y . 5 5 5 8 . 32 8 8 8 8 8 . .
0x5a 16 bm . 16 . r . . y . 5 5 5 8 . 16 8 8 8 8 8 . .
0x5b 16 bm . 16 . c . . y . . . . . . 32 8 . . . . . .
0x5c 16 bm . 16 . c . . y . . . . . . 16 8 . . . . . .
0x5d 8 bm . 8 . r . . y . 3 3 2 . . 32 8 11 11 10 . . .
0x5e 8 bm . 8 . r . . y . 3 3 2 . . 16 8 11 11 10 . . .
0x5f 8 bm . 8 . r . . y . 3 3 2 8 . 32 8 8 8 8 8 . .
0x60 8 bm . 8 . r . . y . 3 3 2 8 . 16 8 8 8 8 8 . .
0x61 8 bm . 8 . c . . y . . . . . . 32 8 . . . . . .
0x62 8 bm . 8 . c . . y . . . . . . 16 8 . . . . . .
0x63 4 bm . 4 . r . . y . 1 1 1 . . 32 8 5 6 5 . . .
0x64 4 bm . 4 . r . . y . 1 1 1 . . 16 8 5 6 5 . . .
0x65 4 bm . 4 . r . . y . 1 1 1 8 . 32 8 4 4 4 4 . .
0x66 4 bm . 4 . r . . y . 1 1 1 8 . 16 8 4 4 4 4 . .
0x67 4 bm . 4 . c . . y . . . . . . 32 8 . . . . . .
0x68 4 bm . 4 . c . . y . . . . . . 16 8 . . . . . .
-----------------------------------------------------------------------
visual x bf lv rg d st ge ge r g b a ax dp st accum buffs ms
id dep cl sp sz l ci b ro ne ac sz sz sz sz bf th cl r g b a ns b
-----------------------------------------------------------------------
Greetings.