Well, yes... We could make a poll and change topic title. (@giniu: Your idea of "making love together is... lovely!) For the map engine i suggest a tile-based structure (32x32 tiles, or zoomed 16x16)... We could put the game inside a steam-punk atmosphere, with engines, magic, a bit of science and, of course, steam... For the battle system i've thought an ATB (active time battle) with ff12-like gambits to "program" allies outside battles and let them fight without having to control them. I can help with the coding stuff, but i'm not familiar with the 0.6.0 quads.
Let me know your ideas
For the main roles, we have:
-Coding (me, kalle, giniu)
-Map engine (here i have a bit of experience)
-Basic classes (windows, messages, font etc...) (here too...)
-Menu (never tried with love, but i've made a lot of menus using RPGMaker)
-Battle System (same thing as the menu)
-Graphics (dandruff, kalle?)
-Map editor/Database editor (me)
-Map designer (using the map editor

) (?)
-Storyboarder (?)
-Somebody that can explain me Quads!
If you've decided to help, let me know the role you've chosen and i'll update the post! ah, let me know also if you can find out other roles!