[LD25] Not Space Invaders
Posted: Mon Dec 17, 2012 2:24 pm
Yet another Ludum Dare, yet another game with Lua/LÖVE.
Links for various OSs including the .love, description and screenshots can all be found here.
Thanks for some guys like leafo and Nix from #love who helped me with a few things, like overriding love.graphics.setColor to change transparency of all stuff at the same time without using blend modes: "love.graphics.setColor = function(r, g, b) setColorFunction(r, g, b, 30) end". Of course, on love.load() I have: "setColorFunction = love.graphics.setColor".
On my last Ludum Dare, I also used Lua/LÖVE, but I didn't structure my code, so the user had to close and reopen the window to play again. I was much more careful this time. Oh, and I also used delta time for movement calculations this time.
Links for various OSs including the .love, description and screenshots can all be found here.
Thanks for some guys like leafo and Nix from #love who helped me with a few things, like overriding love.graphics.setColor to change transparency of all stuff at the same time without using blend modes: "love.graphics.setColor = function(r, g, b) setColorFunction(r, g, b, 30) end". Of course, on love.load() I have: "setColorFunction = love.graphics.setColor".
On my last Ludum Dare, I also used Lua/LÖVE, but I didn't structure my code, so the user had to close and reopen the window to play again. I was much more careful this time. Oh, and I also used delta time for movement calculations this time.