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Gravitonik

Posted: Fri Jan 15, 2010 7:43 am
by middlerun
Here's a game I've been working on for the last week or so, on LÖVE 0.6.0. It's nowhere near complete yet, right now there's only two levels (I'm aiming for at least 20 for the final release, plus maybe a random level generator) and there's no sound yet, but most of the important bits are there.

I haven't done the "How to play" thing that's in the menu yet, if you try the game let me know how easy or hard it was to figure out the controls and goals without any instructions. And of course please let me know if you find any bugs.

Gravitonik v0.1

(FYI I tried to attach it to this post but I got the message "Sorry, the board attachment quota has been reached.")

Re: Gravitonik

Posted: Fri Jan 15, 2010 7:46 am
by bmelts
After I entered my name, it errored to the Blue Screen of LÖVE with:
functions.lua:70: Could not open file.

Traceback

[C]: in function 'write'
functions.lua:70: in function <functions.lua:65>
(tail call): ?
main.lua:256: in function 'keypressed'
[C]: in function 'xpcall'

Re: Gravitonik

Posted: Fri Jan 15, 2010 7:48 am
by middlerun
Ah bugger, I guess writing a file into a folder doesn't automatically make that folder appear. Hang on a sec...

EDIT: OK try it now.

Re: Gravitonik

Posted: Fri Jan 15, 2010 8:06 am
by bartbes
Nice game, bit hard, but nice.

Re: Gravitonik

Posted: Fri Jan 15, 2010 8:08 am
by bmelts
Much better!

I like this, could use some sound effects and some rounding on the scores so they don't have a dozen zeros after the decimal point, but overall it's pretty tightly executed and quite nice.

Looking forward to more levels!

Re: Gravitonik

Posted: Fri Jan 15, 2010 8:12 am
by bartbes
One question though, how do I load my savegame?

Re: Gravitonik

Posted: Fri Jan 15, 2010 8:32 am
by middlerun
Oops, I fix one thing and it breaks another. Anyone know how to make love.filesystem.enumerate(dir) read the save directory? I could only get savegame loading to work before by making it read a subdirectory of the save directory, and using a subdirectory is what caused that problem before.

EDIT: Never mind, it's fixed now. I went back to the subdirectory thing so it won't find saves you've already made but it will load new ones.

Re: Gravitonik

Posted: Fri Jan 15, 2010 8:45 am
by bartbes
As dir pass "/" or "." (both should work, not sure if they do though)

Re: Gravitonik

Posted: Fri Jan 15, 2010 8:49 am
by kikito
I like it. It is very difficult though. I think the astronaut angular velocity on the vacuum is too hight.

I liked how you can jump from one planetoid to another not using the jetpack.

Re: Gravitonik

Posted: Fri Jan 15, 2010 10:25 am
by napco
Awsome! It remembers me Super Mario Galaxy! It's a very good game. I'm waiting for the full version!