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Dampfzapfer (puzzle game)
Posted: Sat Dec 08, 2012 2:08 pm
by knorke
I was reading the changelog thread:
suzi wrote:LÖVE's gotten more and more exposure - it's being used in actual classes to teach game development, it shows up at game jams all over the world.
bartbes wrote:Too bad we rarely get to hear about it.
Earlier this year there was a game jam in some forum and I made an entry with löve.
That's pretty much it, now you heard about it :)
https://gutholz.itch.io/dampfzapfer
screenshot and download and in-browser play
The rules were a timeframe of 2 weeks and having to use at least 2 out of these 5 themes:
Mini-skirt, Pirate, Steampunk, Ninja, Zombie!
I originally planned something different but noticed I would not be able to use the full timeframe: So I took an "abort trajectory" to a puzzle game.
It is all german but the text is not really needed for playing.
To enter levelpasswords just type them in the menu.
Re: Dampfzapfer (puzzle game)
Posted: Sun Jun 05, 2022 10:37 am
by knorke
- dz.jpg (372.19 KiB) Viewed 3066 times
Why make new innovative games when you can just remaster old stuff?
The homepage went offline but i found a copy on an USB drive.
-updated for love 11.4
-resizeable window
-fixed password input
Re: Dampfzapfer (puzzle game)
Posted: Sun Jun 05, 2022 11:47 am
by darkfrei
Very nice!
The sound button doesn't work. Und es gibt nur Deutsch als die Standardsprache
It would be nece to rotate with the right-mouse-button in other direction.
And write the amount of clicks as target to ideal solution (3 moves, from 6 moves).
I have some tiles for you:
I have some graphics from
other game:
- CC0 - No Rights Reserved
- pipes_06.png (161 KiB) Viewed 3058 times
It's tilable, but you are need to cut it with quads with different sizes.
Also I've made a script to make the bended tiles from not bended (for
ImageMagick):
- 64-bend.png (5.63 KiB) Viewed 3058 times
Code: Select all
magick 64-line.png -scale 1000%% -background none -virtual-pixel none ^
-distort arc "90 45 640 0" -shave 1 -scale 10%% 64-bend.png
Re: Dampfzapfer (puzzle game)
Posted: Sun Jun 05, 2022 12:31 pm
by knorke
Rotating in two directions is good idea.
The sound button does not work because..there are no sounds.
10 years I ran out of time to add sound effects and now I wanted to release a functional version instead of forgetting about it another 10 years.
Yes, all text is only in german but it should hopefully be self-explaining from the graphics and the first easy level.
The pipe graphics were made by my jam-partner so I prefer to keep those. But those are nice tiles you did there. Maybe for Dampfzapfer 2
Re: Dampfzapfer (puzzle game)
Posted: Sun Jun 05, 2022 4:38 pm
by darkfrei
knorke wrote: ↑Sun Jun 05, 2022 12:31 pm
The sound button does not work because..there are no sounds.
And how can I disable the music?
Re: Dampfzapfer (puzzle game)
Posted: Sun Jun 05, 2022 4:43 pm
by knorke
with the music button at the right side, most bottom one.
looks like a musical note symbolthingy.
Re: Dampfzapfer (puzzle game)
Posted: Mon Jun 06, 2022 4:57 am
by BrotSagtMist
That was challenging for such a simple game mechanism.
How have you crafted such neat levels?
Re: Dampfzapfer (puzzle game)
Posted: Mon Jun 06, 2022 8:36 am
by knorke
The levels are handmade and then scrambled randomly with some edits by hand.
There is a (crude) editor if you set DEBUG=true in main.lua
Did you beat it, how long did you take?
Re: Dampfzapfer (puzzle game)
Posted: Mon Jun 06, 2022 9:08 am
by BrotSagtMist
Yea, till the finish screen, i dunno, 20 minutes maybe.
Most maps are quick, but two of them just seemed damn unsolvable.
The one completely framed in meters nearly got me quit.
Re: Dampfzapfer (puzzle game)
Posted: Mon Jun 06, 2022 4:23 pm
by darkfrei
The
Wave Function Collapse can make such levels unlimited times, then after creating rotate the created tiles random times.