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Dampfzapfer (puzzle game)

Posted: Sat Dec 08, 2012 2:08 pm
by knorke
I was reading the changelog thread:
suzi wrote:LÖVE's gotten more and more exposure - it's being used in actual classes to teach game development, it shows up at game jams all over the world.
bartbes wrote:Too bad we rarely get to hear about it.
Earlier this year there was a game jam in some forum and I made an entry with löve.
That's pretty much it, now you heard about it :)

Image
https://gutholz.itch.io/dampfzapfer
screenshot and download and in-browser play

The rules were a timeframe of 2 weeks and having to use at least 2 out of these 5 themes:
Mini-skirt, Pirate, Steampunk, Ninja, Zombie!

I originally planned something different but noticed I would not be able to use the full timeframe: So I took an "abort trajectory" to a puzzle game.
It is all german but the text is not really needed for playing.
To enter levelpasswords just type them in the menu.

Re: Dampfzapfer (puzzle game)

Posted: Sun Jun 05, 2022 10:37 am
by knorke
dz.jpg
dz.jpg (372.19 KiB) Viewed 3066 times
Why make new innovative games when you can just remaster old stuff?
The homepage went offline but i found a copy on an USB drive.

-updated for love 11.4
-resizeable window
-fixed password input

Re: Dampfzapfer (puzzle game)

Posted: Sun Jun 05, 2022 11:47 am
by darkfrei
Very nice!
The sound button doesn't work. Und es gibt nur Deutsch als die Standardsprache :)
It would be nece to rotate with the right-mouse-button in other direction.
And write the amount of clicks as target to ideal solution (3 moves, from 6 moves).

I have some tiles for you:

I have some graphics from other game:
CC0 - No Rights Reserved
CC0 - No Rights Reserved
pipes_06.png (161 KiB) Viewed 3058 times
It's tilable, but you are need to cut it with quads with different sizes.

Also I've made a script to make the bended tiles from not bended (for ImageMagick):
64-bend.png
64-bend.png (5.63 KiB) Viewed 3058 times

Code: Select all

magick 64-line.png -scale 1000%% -background none -virtual-pixel none ^
 -distort arc "90 45 640 0" -shave 1 -scale 10%% 64-bend.png  

Re: Dampfzapfer (puzzle game)

Posted: Sun Jun 05, 2022 12:31 pm
by knorke
Rotating in two directions is good idea.
The sound button does not work because..there are no sounds. :P
10 years I ran out of time to add sound effects and now I wanted to release a functional version instead of forgetting about it another 10 years.

Yes, all text is only in german but it should hopefully be self-explaining from the graphics and the first easy level.

The pipe graphics were made by my jam-partner so I prefer to keep those. But those are nice tiles you did there. Maybe for Dampfzapfer 2 :crazy:

Re: Dampfzapfer (puzzle game)

Posted: Sun Jun 05, 2022 4:38 pm
by darkfrei
knorke wrote: Sun Jun 05, 2022 12:31 pm The sound button does not work because..there are no sounds. :P
And how can I disable the music?

Re: Dampfzapfer (puzzle game)

Posted: Sun Jun 05, 2022 4:43 pm
by knorke
with the music button at the right side, most bottom one.
looks like a musical note symbolthingy.

Re: Dampfzapfer (puzzle game)

Posted: Mon Jun 06, 2022 4:57 am
by BrotSagtMist
That was challenging for such a simple game mechanism.
How have you crafted such neat levels?

Re: Dampfzapfer (puzzle game)

Posted: Mon Jun 06, 2022 8:36 am
by knorke
The levels are handmade and then scrambled randomly with some edits by hand.
There is a (crude) editor if you set DEBUG=true in main.lua
Did you beat it, how long did you take?

Re: Dampfzapfer (puzzle game)

Posted: Mon Jun 06, 2022 9:08 am
by BrotSagtMist
Yea, till the finish screen, i dunno, 20 minutes maybe.
Most maps are quick, but two of them just seemed damn unsolvable.
The one completely framed in meters nearly got me quit.

Re: Dampfzapfer (puzzle game)

Posted: Mon Jun 06, 2022 4:23 pm
by darkfrei
The Wave Function Collapse can make such levels unlimited times, then after creating rotate the created tiles random times.