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LevelUp - Tilemap editor

Posted: Tue Dec 04, 2012 5:23 am
by wzl
Hello chaps,

I started work on a tile map editor last week and i want to share it with you!
This is not a project dedicated to lo:ve so i hope you don't mind me posting here ;)

As of today i released a version that has the basic functionality a tile map editor needs: Placing and editing tiles, saving/loading and exporting to xml, as well as some usabilty stuff for good measure. Mind you there's still a few hickups in the file management process, but that will be attended later this week.

Further features will include animated tiles and zone and location tools for creating events and spawnpoints in your game. A somewhat complete featurelist is available at the homepage.

I've written an import sample for flashpunk already, and one for lo:ve will follow in the next couple of days.

Image

Homepage: http://wzl.vg/wiki/index.php?title=LevelUp
Download: http://wzl.vg/src/LevelUpv0.6.zip

Let me know of any weird stuff, crashes, bugs, annoyances, missing features and everything that catches your attention!

Hope you enjoy it :D

wzl

Re: LevelUp - Tilemap editor

Posted: Wed Dec 05, 2012 3:01 am
by VividReality
I would have loved to try it, but it's a .exe, I don't think many people will like that, especially not the OS X and Linux users (like me) the idea is nice, but Tiled map editer works fine for me. Anyhow, if you are going to upload the love archive I would be happy to give it a try :).

Re: LevelUp - Tilemap editor

Posted: Wed Dec 05, 2012 3:42 am
by wzl
Thanks, i didn't get around writing it though.

The tool is written in .net, so you could try starting it through mono. Let me know if it works, as i haven't had many reports on that end. Expect that you might need the build mono from their repository though, because apparently splitcontainers arent implemented in their latest release. :/

Re: LevelUp - Tilemap editor

Posted: Wed Jan 30, 2013 10:42 pm
by wzl
Levelup got to version 0.8 today! Here's what's new:
ChangeLog wrote: Frontend
-Cleaned up the interface
-Custom layerlist
-Disabled skinning
-Implemented custom color themes
-Uses custom font (Tempesta seven regular)
-Preview selection when using the stamp tool or placing entities
-Printing system messages console style
-Tips of the day

Backend
-Unlimited undo! [ctrl][z]
-Implemented colored Triggerboxes (deathzones etc.)
-Render map to image (and save to file)
-Removal for Entity- and TriggerTypes

Changed Keybindings:
- tilebrush
-[a] areabrush
-[s] stampbrush
-[e] eraser
-[t] trigger
-[n] entity
-Added Refill to fill the last drawn area with different random tiles [r]

Exportformat
-Exports triggers with name, position, size and attributes.


Image

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