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OrthoCrawl (lofi dungeon crawler) [WIP]
Posted: Tue Jan 12, 2010 12:53 am
by ecliptic
Here's a little tech demo I have for a first person lo-fi dungeon crawler I worked on for the now finished
TIGSource Assemblee competition (great site, check it out if you're not familiar).
This demo lets you wander around the garden, read gravestones, and what-not. Most of the work has been on the infrastructure. Very much a work in progress, but I like how it's all coming together. Probably doing some code refactoring later today, work some object oriented paradigms into there.
TO DO:
===========
NPCs and monsters
Combat mechanics
Inventory
Game content
Love file:
http://www.filedropper.com/orthocrawl_1 (4.8mb due to audio)
Re: OrthoCrawl (lofi dungeon crawler) [WIP]
Posted: Tue Jan 12, 2010 1:23 am
by TechnoCat
Very nice looking interface. I liked reading all the graves too.
Re: OrthoCrawl (lofi dungeon crawler) [WIP]
Posted: Tue Jan 12, 2010 2:21 am
by Fourex
Very awesome! When you expand the game, be sure not to fill it up with too many monsters. It's fun just to explore the paths.
Re: OrthoCrawl (lofi dungeon crawler) [WIP]
Posted: Tue Jan 12, 2010 5:44 am
by bmelts
There really ought to be a "romance the dead" command.
Re: OrthoCrawl (lofi dungeon crawler) [WIP]
Posted: Wed Jan 13, 2010 1:40 am
by napco
I can't play it!!! I see blank rects instead of images... Why? Is it for 0.5.0 maybe?
Re: OrthoCrawl (lofi dungeon crawler) [WIP]
Posted: Wed Jan 13, 2010 3:05 am
by TechnoCat
napco wrote:I can't play it!!! I see blank rects instead of images... Why? Is it for 0.5.0 maybe?
http://love2d.org/forum/tracker.php?p=1&t=122
Re: OrthoCrawl (lofi dungeon crawler) [WIP]
Posted: Wed Jan 13, 2010 3:54 am
by ecliptic
So I need to pad my source images up to powers of 2 in width and height? Heh, I remembered reading about this but hoped nobody would have an issue with it.
If that's the case, I'll update the art with the next release.
Re: OrthoCrawl (lofi dungeon crawler) [WIP]
Posted: Wed Jan 13, 2010 9:04 am
by kikito
It is looking quite good.
I got a bit lost on intersections, thought. You might want to consider putting an arrow on the minimap showing the direction the payer is facing, in addition to the player's position.
Re: OrthoCrawl (lofi dungeon crawler) [WIP]
Posted: Wed Jan 13, 2010 2:50 pm
by bartbes
There's a big letter that tells you what direction you're facing.. (the letter beneath the 'viewport', in the screenshot S, for south)
Re: OrthoCrawl (lofi dungeon crawler) [WIP]
Posted: Wed Jan 13, 2010 11:42 pm
by scirath
ecliptic wrote:So I need to pad my source images up to powers of 2 in width and height? Heh, I remembered reading about this but hoped nobody would have an issue with it.
If that's the case, I'll update the art with the next release.
TechnoCrat pointed me at this on a similar question:
http://love2d.org/docs/ImageData.html. The example on the bottom may give you a couple ideas.