Audio
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Re: Audio
So to get the file in memory you have to use love.audio.newSource() in love.load. After that you can call love.audio.play(). Both of these should only be called once, in a function like love.load not love.update or love.draw. Also if you want to you can set your music to loop with Source:setLooping.
Just tell me if you need me to go into more detail about how to call these properly.
~Qcode
P.S Also .mp3's can be buggy with love. If possible, try converting it into a .ogg file which generally work better and take up less file size!
Just tell me if you need me to go into more detail about how to call these properly.
~Qcode
P.S Also .mp3's can be buggy with love. If possible, try converting it into a .ogg file which generally work better and take up less file size!
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