Page 1 of 1

Screen resolution and scaling considerations.

Posted: Tue Nov 20, 2012 10:12 pm
by mangadrive
I understand how to allow fullscreen and change the resolution within config and can probably even rig up an options screen to allow them to change it, but what should I consider when it changes as far as design goes. If I develop for say 1980 x1080 resolution (insanity) would everything scale downward on the new resolution setting.. if I built around 1024x768 would it just stretch everything if they went up in resolution or does it center elements?

I'm doing a 2d scrolling shoot em- up and I really want to have that arcade "rectangle" screen so i'd really like to design around 1000+ height if all possible. I'm just not sure if that's asking for disaster when you scale down.

Re: Screen resolution and scaling considerations.

Posted: Tue Nov 20, 2012 10:49 pm
by Nsmurf
TLfres

I haven't tried it yet, but it might be what you are looking for.

Re: Screen resolution and scaling considerations.

Posted: Tue Nov 20, 2012 11:32 pm
by mangadrive
Right on.

That confirms my possibility :) thanks.