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Loveuri

Posted: Sun Jan 10, 2010 3:22 pm
by bartbes
By TheLinx, but he can't post at the moment:
TheLinx wrote: Let's make it easier to play LÖVE games!

This instruction is for Linux running GNOME;

Download and run this script with

Code: Select all

bash loveuri.txt
loveuri.txt
(582 Bytes) Downloaded 99 times
You can now run games by using a love: uri!
For example, instead of clicking a link and opening the file that was downloaded, just have the creator create a link full with löve:
When the user clicks the link, the script will automatically download the game and run it with LÖVE.

Now, of course, you wonder how you can help.
Just port this script to whatever platform you're using, if it's not working for you yet.


Let's get this into LÖVE 0.6.1!

Re: Loveuri

Posted: Sun Jan 10, 2010 4:42 pm
by kalle2990
If this will be implanted, could LOVE itself pass a value if it has been launched from a file or uri? If so, creating un-cheatable online games with LOVE would be MUCH easier :)

EDIT: I was thinking way wrong, it wouldn't be very much easier...

Re: Loveuri

Posted: Sun Jan 10, 2010 5:52 pm
by Robin
kalle2990 wrote:EDIT: I was thinking way wrong, it wouldn't be very much easier...
Plus the .love is downloaded first anyway.

Re: Loveuri

Posted: Sun Jan 10, 2010 10:36 pm
by thelinx
It'd be much better if LÖVE could run games from URI's. That way, no modification of any way would be possible.

Of course, this doesn't mean that we'll encourage closed-source games. It just means that you could release your game source code without the achievement password or something like that.

Re: Loveuri

Posted: Mon Jan 11, 2010 4:27 pm
by Robin
TheLinx wrote:It'd be much better if LÖVE could run games from URI's. That way, no modification of any way would be possible.
Except of course, if someone is clever enough to change [url]love:place.com/game.love[/url] to http://place.com/game.love. Then you can download the game and modify it as well.