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Love3D

Posted: Mon Nov 05, 2012 9:57 pm
by Ref
Hi substitute541!
Was wondering if you were still actively working on your Love3D library.
Have some issues with it and 10$man does not appreciate me discussing them in his topic.
Best

Re: Love3D

Posted: Mon Nov 05, 2012 10:24 pm
by Roland_Yonaba
Should have posted here, instead of opening a new thread ?

Re: Love3D

Posted: Mon Nov 05, 2012 10:32 pm
by Ref
Roland_Yonaba wrote:Should have posted here, instead of opening a new thread ?
Thank you Roland for information.
Site pointed to says that it's closed so didn't (don't) know how to reach substitute541.
Very new to forum so please help.

Re: Love3D

Posted: Mon Nov 05, 2012 11:33 pm
by Roland_Yonaba
Just checked, the thread isn't locked. So you can post there.
Or just PM him aswell.

Re: Love3D

Posted: Tue Nov 06, 2012 2:12 am
by 10$man
Ref wrote:Hi substitute541!
Was wondering if you were still actively working on your Love3D library.
Have some issues with it and 10$man does not appreciate me discussing them in his topic.
Best
Ok, you're taking things a bit out of context.
My library is L3D (Which does stand for Love3d :? But, it's not the same as substitute's Love3d).
What I was asking is that if you have a problem with Substitute's Love3d, that you post that in his Love3d topic instead of my L3D topic. I think that is very reasonable.
I don't know why you are taking offense from this.

Re: Love3D

Posted: Tue Nov 06, 2012 3:26 am
by substitute541
Not really... Bored with it. Although, if someone helps me, I could continue it :3

Re: Love3D

Posted: Tue Nov 06, 2012 4:11 am
by Ref
10$man
No offesne taken.
Just trying to behave appropriately on this forum.
Sorry I got confused as to whose code I was responding to.
Best

substitute541
Not sure I have the latest version of your very fine library.
I had to modify it inorder to get the performance I expected - not attempting to say it's better but does make more sense to me and would appreciate your input.
The changes I made include:
-- normals flipped so right-hand works
-- light.newColor colors reordered from rbg to rgb
-- activated color support for individual triangles
-- added x & y screen offsets and zoom to triangle drawing
-- changed triangle draw to p1,p2,p3,ox,oy,zoom from px1,py1,px2,py2,px3,py3
-- eliminated set.light
-- fixed light.getNewColor (b & g inverted)
-- clamped color <255 to prevent facet dropouts
Attached demo shows what I've got so far.
Best
Edit: <demo removed>

Re: Love3D

Posted: Tue Nov 06, 2012 7:57 am
by Codex
400 FPS on my laptop!

Nice!

Looking forward to seeing this get more developed. If you guys can manage to actually get a minecraft like engine setup, I have a few good ideas in regards to games...

:3

Re: Love3D

Posted: Tue Nov 06, 2012 11:53 am
by substitute541
Ref wrote:10$man
No offesne taken.
Just trying to behave appropriately on this forum.
Sorry I got confused as to whose code I was responding to.
Best

substitute541
Not sure I have the latest version of your very fine library.
I had to modify it inorder to get the performance I expected - not attempting to say it's better but does make more sense to me and would appreciate your input.
The changes I made include:
-- normals flipped so right-hand works
-- light.newColor colors reordered from rbg to rgb
-- activated color support for individual triangles
-- added x & y screen offsets and zoom to triangle drawing
-- changed triangle draw to p1,p2,p3,ox,oy,zoom from px1,py1,px2,py2,px3,py3
-- eliminated set.light
-- fixed light.getNewColor (b & g inverted)
-- clamped color <255 to prevent facet dropouts
Attached demo shows what I've got so far.
Best
I think you probably made some of the lighting parts worse. First of all, the system I'm using is Right-hand(object goes farther as z increase ; tell me when I'm wrong), Normals are pointing in the right direction.

I do love the new updates, got 711 FPS. Guess I could probably continue on it. Gonna host it on Github when I do.

Re: Love3D

Posted: Tue Nov 06, 2012 12:02 pm
by 10$man
Ref wrote:10$man
No offesne taken.
Just trying to behave appropriately on this forum.
Sorry I got confused as to whose code I was responding to.
Best

substitute541
Not sure I have the latest version of your very fine library.
I had to modify it inorder to get the performance I expected - not attempting to say it's better but does make more sense to me and would appreciate your input.
The changes I made include:
-- normals flipped so right-hand works
-- light.newColor colors reordered from rbg to rgb
-- activated color support for individual triangles
-- added x & y screen offsets and zoom to triangle drawing
-- changed triangle draw to p1,p2,p3,ox,oy,zoom from px1,py1,px2,py2,px3,py3
-- eliminated set.light
-- fixed light.getNewColor (b & g inverted)
-- clamped color <255 to prevent facet dropouts
Attached demo shows what I've got so far.
Best
Very nice :)
The effects look great!
It runs smoothly on my pc too!
I must see how you've done this....