Simulation breaks when dragging the window?
Posted: Mon Nov 05, 2012 6:55 pm
Hi,
I have noticed that when using love.physics, when I click the window or drag it, the simulation breaks. I'm using Windows 7.
Below you may find a sample to test it. Just press the right arrow for the block to start moving.
Do you think it's a bug or am I doing something wrong? Is there a way to fix this?
Please note, that this "speed bug" also occurs in my game when running some other app in the background, then no mouse dragging is needed. It seems like when the CPU is split between LOVE and some other app, it messes up the physics code .
I have also raised a ticket in bitcuket:
https://bitbucket.org/rude/love/issue/4 ... ing-window
I have noticed that when using love.physics, when I click the window or drag it, the simulation breaks. I'm using Windows 7.
Below you may find a sample to test it. Just press the right arrow for the block to start moving.
Do you think it's a bug or am I doing something wrong? Is there a way to fix this?
Please note, that this "speed bug" also occurs in my game when running some other app in the background, then no mouse dragging is needed. It seems like when the CPU is split between LOVE and some other app, it messes up the physics code .
I have also raised a ticket in bitcuket:
https://bitbucket.org/rude/love/issue/4 ... ing-window