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Gravity?RESOLVED
Posted: Sun Nov 04, 2012 9:56 pm
by WolfNinja2
How can I apply gravity to this, but not break map collision?
This is literally almost IDENTICAL to the gridlocked player tutorial so, yea.
ALSO, can anyone please explain the map, test and....just the map in general, I need to figure it out better before I can really use it!
Re: Gravity?
Posted: Sun Nov 04, 2012 11:23 pm
by WolfNinja2
Y U NO HEALP?
Re: Gravity?
Posted: Sun Nov 04, 2012 11:56 pm
by kikito
Please stop bumping. It's
frowned upon on this forum.
If you want to get answers faster, try to improve your questions. The previous link has lots of hints about how to do this. You may also want to read
Asking Better Questions.
I'm sorry!
Posted: Mon Nov 05, 2012 12:18 am
by WolfNinja2
I don't know what bumping is, is that when you keep replying and pushing it up on the forum?
I was just saying it had many views but no one was saying anything, I'm sorry if I was breaking the rules
I just want to understand. :/
Re: Gravity?
Posted: Mon Nov 05, 2012 9:07 am
by Roland_Yonaba
Slow down, you young impetuous...
A ninja will come, one day, break down monarchy of those evil deeds of humanity, and redeem our pitiful souls...
Well, is this
thread related ?
Then it means the discussion continues there.
Re: Gravity?
Posted: Wed Nov 07, 2012 7:16 pm
by YellowAfterlife
What you should do, is edit your topic(s), when you've solved the issue or are updating a version.
Either way, I've expanded my original answer into
an example and added that to my blog.
Re: Gravity?
Posted: Thu Nov 08, 2012 6:46 pm
by WolfNinja2
YellowAfterlife wrote:What you should do, is edit your topic(s), when you've solved the issue or are updating a version.
Either way, I've expanded my original answer into
an example and added that to my blog.
I like your example though I would much rather understand the map collision without grilocking (I do now) but it is really cool what you made!