[love.physics] reject collision from callback
Posted: Fri Jan 01, 2010 12:46 pm
So basically, I want to be able to reject/allow collision handling dynamically. I already have callbacks and collision selection set up, I just want to know if there is a way to disallow love.physics from handling the collision itself—I want sort of a collision access control list.
Thought of layers, etc. but they only work when you're making the definitions for the shapes, you can't dynamically change a shape's mask (sadly)
Please help!
Thought of layers, etc. but they only work when you're making the definitions for the shapes, you can't dynamically change a shape's mask (sadly)
Please help!