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LOVEFEST III: Chance. Big Red Button
Posted: Sat Oct 27, 2012 7:07 am
by Nsmurf
Well, I don't feel ready to post a love file yet Love file has been posted, but I decided to make a sort of "Dev Log" for my
LoveFest III game.
Here's a list of features:
- Player controls (Moving, shooting, and shielding)
- Scrolling background.
- Enemies with health and a simple movement script.
- Damage.
- Asteroids.
- Tutorial intro screen.
- "Tutorial" level.
- Real intro screen.
- Big Red Button.
- Powerup system.
- Other assorted cool(?) stuff
I've attached some screenshots.
Screenshots are out of date, see newer posts for newer screenshots
Just play the demo.
I'm almost ready to implement The Big Red Button, the main "Chance" element of the game
Big Red Button is done
Good luck,
Nsmurf
P.S.
Here's the lovefest submission thing:
Title: The Big Red Button
Description: Space shooter.
Username(s):
Nsmurf
Love Version, Technical Notes, Controls and Help, Miscellaneous Notes: Made for love 0.8.0. Instructions are in game.
Re: LOVEFEST III: Chance. Space shooter dev log
Posted: Sat Oct 27, 2012 7:49 am
by substitute541
Pretty nice! As I said in the Lovefest III thread, I won't be telling the name of my game. I do have experience with OOP so I could probably make mine a bit more optimized
Hint : Part Strategy, Part Chance
Re: LOVEFEST III: Chance. Space shooter dev log
Posted: Sat Oct 27, 2012 9:23 am
by Nsmurf
Added Intro screen and game over screen, both need more polish. (See attached)
substitute541 wrote:Pretty nice!
Thanks
Re: LOVEFEST III: Chance. Space shooter dev log
Posted: Sat Oct 27, 2012 10:07 am
by Nsmurf
Asteroids!
Re: LOVEFEST III: Chance. Space shooter dev log
Posted: Sat Oct 27, 2012 4:51 pm
by Nsmurf
I'm working on adding The Big Red Button, the "chance" part of me entry.
Re: LOVEFEST III: Chance. Space shooter dev log
Posted: Sat Oct 27, 2012 6:33 pm
by Stelpa
Nsmurf wrote:I'm working on adding The Big Red Button, the "chance" part of me entry.
VERY neat, can't wait to play the final game
Re: LOVEFEST III: Chance. Space shooter dev log
Posted: Sat Oct 27, 2012 7:48 pm
by Nsmurf
No screenshot, but I'm willing to post some code on my powerup system.
Basically it enumerates the 'powerup' directory, and stores all the files inside it in a table. It gets a random value from that table, and then runs it with love.filesystem.load().
This allows me to create as many powerups as I want, and have them automatically added to the game without any unnecessary code!
This is actually salvaged code from an old project, but still very useful!
Here is the code currently located in powerup.lua:
Code: Select all
function getpowerups(dir)
powerups = love.filesystem.enumerate(dir)
return powerups[math.random(#powerups)]
end
function runpowerup()
powerupc = love.filesystem.load('powerup/'..getpowerups('powerup'))
powerupc()
end
All you need to do is call runpowerup() and it will run a random powerup from the 'powerup' directory.
Here is an example powerup:
I am considering creating a powerup lib after the lovefest is over. what do other people think about that?
Re: LOVEFEST III: Chance. Space shooter dev log
Posted: Sat Oct 27, 2012 9:18 pm
by Nsmurf
Added a text output thinggie for displaying what The Big Red Button did.
As soon as I get 10-15 or so powerups (I have 4 now), I'll post a demo!
Re: LOVEFEST III: Chance. Big Red Button dev log and WIP De
Posted: Sun Oct 28, 2012 7:54 pm
by Nsmurf
WIP demo has been released, see first post!
Re: LOVEFEST III: Chance. Big Red Button
Posted: Sat Nov 03, 2012 3:30 am
by Nsmurf
Prepare for a epic boss battle!
Think "Alien mother ship"
Also think "Insanely hard"