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Löve without OpenGL?

Posted: Thu Dec 31, 2009 5:21 pm
by Televio
Hi,

is it possible to compile Löve without OpenGL? I want to use it on an embedded Linux device which has no support for OpenGL.

Best regards,
Andreas

Re: Löve without OpenGL?

Posted: Thu Dec 31, 2009 6:43 pm
by Robin
OpenGL is pretty central to LÖVE, but you could try forking it, and rework the connections LÖVE has to the back-end.

I cannot help but wonder why you would want to run LÖVE on a embedded device?

Re: Löve without OpenGL?

Posted: Fri Jan 01, 2010 8:53 am
by Televio
I would like to use Löve on a Chumby (www.chumby.com). Everything inside the Chumby is hackable. It has Linux on board but only with a framebuffer. I managed to compile libSDL and lua. Now I'm looking for a game engine or GUI system which uses libSDL and Lua.

Re: Löve without OpenGL?

Posted: Fri Jan 01, 2010 12:22 pm
by Robin
SDL? You compiled SDL for that? Maybe it's possible... See the credits for a list of libraries LÖVE uses, if you haven't seen it yet. But without OpenGL... it will be quite the task, I think.

Re: Löve without OpenGL?

Posted: Fri Jan 01, 2010 12:28 pm
by bmelts
It should be noted the credits are (as of this post) for LÖVE 0.5.0 - 0.6.0 dispenses with SWIG and boost entirely, and uses OpenAL instead of SDL_mixer. It also includes luasocket and leverages mpg123, libmodplug, and libogg/libvorbis for audio decoding.

Re: Löve without OpenGL?

Posted: Fri Jan 01, 2010 12:30 pm
by Robin
Oops. You're right. See the end of http://love2d.org/docs/license.html for a more up-to-date list.