Cowboy 'game'
Posted: Wed Oct 24, 2012 6:01 am
This isn't super exciting (to anybody but my son, really), but since I'd asked some questions about it and gotten help from the community, I thought I'd post the 'finished' product. You could call it my first finished game though it's certainly not salable. There's no way to win, no way to lose -- just pass the time by shooting some cans and bottles. It was really inspired by this post, my son's cowboy phase, and a desire to try some of the concepts I needed to understand for the other project I'm working on.
Anyway, thanks for all the help. It's been finished for a while, except for the ability to scale to smaller resolutions. I fixed that (generally) but didn't make it fancy -- I only included widescreen resolutions in the choice and there's no ability to use fullscreen or set any other options. I know how, I just don't feel the need this time.
Anyway, thanks for all the help. It's been finished for a while, except for the ability to scale to smaller resolutions. I fixed that (generally) but didn't make it fancy -- I only included widescreen resolutions in the choice and there's no ability to use fullscreen or set any other options. I know how, I just don't feel the need this time.