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Editing boot.lua
Posted: Wed Oct 17, 2012 1:26 pm
by Nixola
Is there a way to edit boot.lua without having to rebuild LÖVE from source and without hexediting the exe, on Windows?
Re: Editing boot.lua
Posted: Wed Oct 17, 2012 1:37 pm
by Robin
Nope. It's built into the executable.
What do you want to change? There may be some other way to get what you want.
Re: Editing boot.lua
Posted: Wed Oct 17, 2012 1:39 pm
by Nixola
I want the "old" (0.7.2) Nogame screen, I don't like this one; I already "decoded", edited and re-encoded boot.lua from boot.lua.h, I only have to compile now
Re: Editing boot.lua
Posted: Wed Oct 17, 2012 1:58 pm
by Robin
... yeah, then you really do need to compile LÖVE.
Why 0.7 though? 0.6's No Game was much more awesome!
Re: Editing boot.lua
Posted: Wed Oct 17, 2012 2:02 pm
by Nixola
When I came here LÖVE 0.7.2 had already been released, so I didn't ever see the other Nogame screens ^^'
I'm gonna search a binary and see it, though
EDIT: I didn't find any link in the forum, so I looked on the repo:
https://bitbucket.org/rude/love/downloads
Every LÖVE build since 0.6.2 is there
EDIT again: Saw it. Dammit! I have to decode and reencode boot.lua again now!
Re: Editing boot.lua
Posted: Sun Oct 21, 2012 11:30 am
by qaisjp
Nixola wrote:When I came here LÖVE 0.7.2 had already been released, so I didn't ever see the other Nogame screens
'
I'm gonna search a binary and see it, though
EDIT: I didn't find any link in the forum, so I looked on the repo:
https://bitbucket.org/rude/love/downloads
Every LÖVE build since 0.6.2 is there
EDIT again: Saw it. Dammit! I have to decode and reencode boot.lua again now!
-- tank you
https://bitbucket.org/rude/love/src/536 ... at=default
-- game slave
https://bitbucket.org/rude/love/src/1e1 ... at=default