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Fake-3D tank game (early days)

Posted: Tue Oct 09, 2012 4:19 pm
by celynwalters
Hey Projects and Demos people.
I've made the beginnings of a top-down tank game.
It's the first coding I've ever done, aside from learning love (and lua) by doing tiny projects
So be nice! :crazy:

Seriously though, it's taking me ages and my back hurts, so I thought I'd post it here as a sort of milestone, and I can get up and do something else for a while.

Here it is!
Tanks.love
(144.19 KiB) Downloaded 430 times
I'm trying to make it adaptable, so like if you decide to change the resolution, or change the height of blocks, or create more terrain it won't muck everything up.

Oh, and also it uses a textured tiled map

Re: Fake-3D tank game (early days)

Posted: Tue Oct 09, 2012 4:33 pm
by micha
I am impressed. Very nice. Keep up good work.

Re: Fake-3D tank game (early days)

Posted: Tue Oct 09, 2012 4:52 pm
by paritybit
Very cool.

Re: Fake-3D tank game (early days)

Posted: Tue Oct 09, 2012 6:30 pm
by GijsB
You might want to adjust the speed of things to the fps, i cant really do anything because i move WAY to fast.

Re: Fake-3D tank game (early days)

Posted: Tue Oct 09, 2012 6:55 pm
by celynwalters
Thanks :crazy: Everyone here is so lövely.
GijsB wrote:You might want to adjust the speed of things to the fps, i cant really do anything because i move WAY to fast.
Ah yes, I forgot about that! Easily done :megagrin:

Re: Fake-3D tank game (early days)

Posted: Thu Oct 11, 2012 12:09 am
by Nsmurf
Nice looks good!
celynwalters wrote:I'm trying to make it adaptable, so like if you decide to change the resolution, or change the height of blocks, or create more terrain it won't muck everything up.
It's alway's great to see that i'm not the only person who strives for this (Mostly because i failed at it when i was a n00b, and i know how hard it makes adding features :P ).