Kind Regards,
-Triplenox
I have a variety of different font sizes, it goes 24, 36, 48, 62, 72, i'll test later, as i'm busy with school work atm ;3Larsii30 wrote:Hmm.. Maybe it would be helpful if you gave us a link so we can test the font out.
I don't know about any problem with the font function, try changing the font size and watch the result ( i.e change size 18 to 22 )
I don't see anything obviously wrong on that picture. What letters do you consider "blurry"?Triplenox wrote:my problem is that my font that i'm using (Harabra) is quite high quality on letters, then fuzzy/blurry on the other letters
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It's sorta a game, so i'm not trusting anyone with the code D: I'm running Windows 7 64-Bit on an Intel Pentium P6100 processor. (I think, lol!)Jasoco wrote:A) What OS are you on?
B) Please upload the .love so we can test it and take screenshots of what it looks like for us.
Here is the code I have for the fonts:micha wrote:You can then post a minimal example that reproduces your font problem, without exposing your game code.
Code: Select all
function love.load()
--fonts!
small = love.graphics.newFont("fonts/gf.ttf",24)
medium = love.graphics.newFont("fonts/gf.ttf",36)
large = love.graphics.newFont("fonts/gf.ttf",48)
xlarge = love.graphics.newFont("fonts/gf.ttf",62)
xxlarge = love.graphics.newFont("fonts/gf.ttf",72) end
Code: Select all
function love.draw()
love.graphics.setFont(small)
love.graphics.print("Credits:\nKeaton (Art)\nMatt Chambers (Code)\nJames McCarthy (Music)",10,355)
end
Well, they aren't exactly blurry, but they're out of place, and not in-line :pkikito wrote:I don't see anything obviously wrong on that picture. What letters do you consider "blurry"?Triplenox wrote:my problem is that my font that i'm using (Harabra) is quite high quality on letters, then fuzzy/blurry on the other letters
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