Isometric 2,5D game
Posted: Sat Oct 06, 2012 6:35 pm
Hi,
I started programming an isometric 2,5D game: Edit: updated file to fix level1.lua loading problem
Edit (Oct 11): Uploaded canvas free version
Edit (Oct 12): fixed problem with too large image
Here is a screenshot arrow keys: movement
a: jump
w,s: raise/lower current tile
e,d: change current tile type
espace: quit
As you can see, the objects in the game are calculated in 3d, while the graphics are in 2d.
Unfortunately, I haven decided yet, what kind of game I want to make out of that. Here are some Ideas:
- Golf/Mini Golf: This is nice because the golf ball could "use" slopes and roll around in a physical manner
- Tower-Defense: With enemies that use pathfinding etc.
- Tower-Defense extendet: Tower-Defense with an additional player character that can run around, shoot and enter towers to control them
- Mission-based action shooter: with a player like it is at the moment and a mission in each map (e.g. kill some enemy, enter a building, survive, get rescued...), I'd probably prefer some James Bond like special agent setting
- Story-based action adventure: Similar to Zelda with a real story line
What kind of game do you prefer?
Secondly, I tried expanding the code to make the map rotate: left/right: rotate map
space: stop rotation
This is also more a 2d graphic, as things do not get smaller, if they are further away. Still it looks nice, I think. Do you think this rotation ability would improve the above game? Or is it making things more confusing?
I started programming an isometric 2,5D game: Edit: updated file to fix level1.lua loading problem
Edit (Oct 11): Uploaded canvas free version
Edit (Oct 12): fixed problem with too large image
Here is a screenshot arrow keys: movement
a: jump
w,s: raise/lower current tile
e,d: change current tile type
espace: quit
As you can see, the objects in the game are calculated in 3d, while the graphics are in 2d.
Unfortunately, I haven decided yet, what kind of game I want to make out of that. Here are some Ideas:
- Golf/Mini Golf: This is nice because the golf ball could "use" slopes and roll around in a physical manner
- Tower-Defense: With enemies that use pathfinding etc.
- Tower-Defense extendet: Tower-Defense with an additional player character that can run around, shoot and enter towers to control them
- Mission-based action shooter: with a player like it is at the moment and a mission in each map (e.g. kill some enemy, enter a building, survive, get rescued...), I'd probably prefer some James Bond like special agent setting
- Story-based action adventure: Similar to Zelda with a real story line
What kind of game do you prefer?
Secondly, I tried expanding the code to make the map rotate: left/right: rotate map
space: stop rotation
This is also more a 2d graphic, as things do not get smaller, if they are further away. Still it looks nice, I think. Do you think this rotation ability would improve the above game? Or is it making things more confusing?