Page 1 of 2

Mass Hack [WIP]

Posted: Tue Sep 25, 2012 4:46 am
by awhite92
this game is going to be a simulation of hacking, but also kinda like Pac-Man.
i'd love to get your feed back on the concept.

the gitHub page will stay updated.
GitHub Page - MassHack.love

Title:
Mass Hack (subject to change)

Concept / Story:
You are a “user” trying to hack something¬, and you there are “bots” trying to stop you. (Needs better information and a lot of improvement)

Tools:
You will have a “block” you can use to slow down the security. There will be a “tracer” or “trail” behind you that the security can find and trace. A skill to “reset”, “removes”, or “covers up” that trail. (More “Skills” to come)

Objective:
The objective is to collect the main points of “information”, about 4 or 5, maybe more. They are used to move to the next “sector” or “level”. There will be other bits of collectable information to enable the use certain skills, like “blocks” and “trail covering”.

Design:
It’s going to have a classic feel, kind of like an old screen effect, and with simple graphics, and a horizontal line that comes down the screen every so often. A “Terminal” style menu. (The terminal menus will probably be a typing style, requiring the user to type the commands) The “security bots” are going to be triangles that spin. The levels will probably feel like Pac-Man. The movement is going to be smooth, not block by block, but still in a grid area. The whole game is going to have a bloom effect. The main menu will go through an initialization process, where the text comes on to the screen, like a boot sequence. During the initialize process, the game logo will appear, and remain at the top right of the terminal.

Sound:
When the game starts, there will be a classic computer boot up sound. The main menu “Terminal” will have a few beeps as well. The movement will not have a sound, collecting “bits” will. The closer the “bots” get, the faster the sonar beeps.


i have also provided what i've made so far, i know its not much, but i wanted the community's feed back before i continue. this took about an hour for the coding, graphics, and sounds. all it is, is the start up of the game, the splash or what not. and a sample map

thanks guys :) - fps is in the Title btw

Screenshots:
Image
Image
Image

Dwonload from GitHub:
MassHack.love

Re: Mass Hack [WIP]

Posted: Tue Sep 25, 2012 8:15 am
by Roland_Yonaba
I like the idea and I liked what I saw.
Setup a Git, I'll be watching!
May I suggest Rich Text Format (instead of Docx) for the Development Design file ?

Re: Mass Hack [WIP]

Posted: Tue Sep 25, 2012 8:39 am
by Robin
Very cool, those visual effects. Looking forward to seeing this finished.
Roland_Yonaba wrote:May I suggest Rich Text Format (instead of Docx) for the Development Design file ?
May I suggest Open Document Text instead of Rich Text Format? :P

Re: Mass Hack [WIP]

Posted: Tue Sep 25, 2012 8:47 am
by josefnpat
Robin wrote:Very cool, those visual effects. Looking forward to seeing this finished.
Roland_Yonaba wrote:May I suggest Rich Text Format (instead of Docx) for the Development Design file ?
May I suggest Open Document Text instead of Rich Text Format? :P
May I suggest HTML and CSS instead of Open Document Text?

Re: Mass Hack [WIP]

Posted: Tue Sep 25, 2012 9:05 am
by Roland_Yonaba
Well, everyone has its own preferences. My fault, I started it.
I think you got the idea, though. Something more 'open' than MS's Docx... :ultrahappy:

Re: Mass Hack [WIP]

Posted: Tue Sep 25, 2012 11:30 am
by Nixola
May I suggest a plain .txt file? :P

Re: Mass Hack [WIP]

Posted: Tue Sep 25, 2012 12:11 pm
by Lafolie
Markdown is the answer.

Re: Mass Hack [WIP]

Posted: Tue Sep 25, 2012 4:51 pm
by qaisjp
May I suggest README.md?

Nice effects, but I must say that I initially thought that the black things were the walls, until I realised it was the path. I recommend the black to be the walls.

Re: Mass Hack [WIP]

Posted: Tue Sep 25, 2012 5:37 pm
by mickeyjm
Nixola wrote:May I suggest a plain .txt file? :P
I second this as it is a basic format + Word isnt pre installed on all systems (although it is on most)

Re: Mass Hack [WIP]

Posted: Tue Sep 25, 2012 6:02 pm
by Larsii30
haha. Just posts about how he should do his text documents :D

I like how you've made the intro in the prototype, the graphics look nice.
Between the intro and the first level should be some kind of menu so the player could change settings first.
But it have to be subtle, maybe the player have to type it into the terminal with a short " /menu " and the menu will open
or something like that :D