Xbox360 controller dpad and/or analog sticks

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Noktai
Prole
Posts: 7
Joined: Tue Sep 11, 2012 2:25 am

Xbox360 controller dpad and/or analog sticks

Post by Noktai »

Hello,

I'm currently working on a game for the adventuretime gamejam and am in quite a hurry to get the xbox 360 controller working. All the buttons seems to be working fine, but I don't know how to get input from the dpad and/or analog sticks.
I've read that the triggers won't work properly if you're not using Xinput, but I don't need those haha.

These all seem to report 0:

Code: Select all

	
print("number of axis " .. tostring(love.joystick.getNumAxes(0)));
print("number of balls " .. tostring(love.joystick.getNumBalls(0)));
print("number of hats : " .. tostring(love.joystick.getNumHats(0)));
But I've read some old topics where people got everything but the triggers to work with the standard love2d joystick class.

Thanks in advance
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Nixola
Inner party member
Posts: 1949
Joined: Tue Dec 06, 2011 7:11 pm
Location: Italy

Re: Xbox360 controller dpad and/or analog sticks

Post by Nixola »

love.joystick.getNumAxes(1)
lf = love.filesystem
ls = love.sound
la = love.audio
lp = love.physics
lt = love.thread
li = love.image
lg = love.graphics
Noktai
Prole
Posts: 7
Joined: Tue Sep 11, 2012 2:25 am

Re: Xbox360 controller dpad and/or analog sticks

Post by Noktai »

Nixola wrote:love.joystick.getNumAxes(1)
Doh, the lua indexing got me again. Thanks a bunch !
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