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LSD - Little Sticky Destroyer [Crowdfunding started]

Posted: Mon Sep 10, 2012 11:56 am
by paranoiax
Hi. This my second game made in Löve (well, this is my 2. game in general ^_^ )

It's inspired by "Launcher" by Michael Ebens, which you can find here: http://nova-fusion.com/
However i made this from scratch, not using any of his code.

  • NEW:

    Now with 10 Levels, Motion Blur, Slowmotion so much more improvements (thanks qaisjp ;) ). There is also a special reward for those of you, who manage to complete the demo :awesome: (just play again, to find out)
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Please tell me what you think about it. What's good? What isn't? What should be implemented / removed? etc. etc.

The Crowdfunding campaign on Indiegogo has been started:

Image

There are some awesome perks just waiting for you.
So please help by contributing or just spread the word. <3


Please support LSD!




Instructions:
  • LSD (Little Sticky Destroyer) is an retro / arcade / action game. Your goal is to destroy all grey platforms. You can shoot our little hero on one of those and it will then stick to them. You die if you hit one of the red walls or the timer on the bottom runs out. The game is controlled by the mouse.
Controls:
  • shoot: "LEFT MOUSE BUTTON"
    retry: "R" , "ENTER" or "SPACE"
    Exit / Menu: "ESCAPE"
DOWNLOAD:
lsd-demo.love
(2.86 MiB) Downloaded 691 times

Image

We got a working map editor (the demo levels has been made with it), however this and the options menu are disabled for the demo, as both are not even nearly completed yet...

EDIT (Oct 15, 2012):
Added camera-bounds, parallax scrolling, trajectory, animation states (idle, jumping, falling) and some smaller changes)

Re: LSD - Little Sticky Destroyer

Posted: Mon Sep 10, 2012 12:11 pm
by coffee
Took a while to find how to play it but your game is fun. However I hate you. Really... No I don't... I just didn't liked you force me to full screen (and that I really hate) and don't have a window option. Nice game besides that.

Re: LSD - Little Sticky Destroyer

Posted: Mon Sep 10, 2012 12:18 pm
by paranoiax
coffee wrote:Took a while to find how to play it but your game is fun. However I hate you. Really... No I don't... I just didn't liked you force me to full screen (and that I really hate) and don't have a window option. Nice game besides that.
yeah, as i said the menu isn't completed yet. So there aren't any options yet.
I also plan to add a tutorial level to make it more accessible ;)

To play in windowed mode:

-comment out line 183 in main.lua.
-set a resolution in conf.lua

Re: LSD - Little Sticky Destroyer

Posted: Mon Sep 10, 2012 1:33 pm
by Santos
That was so much fun! :awesome: I really like the particles which fly everywhere.

Re: LSD - Little Sticky Destroyer

Posted: Mon Sep 10, 2012 2:07 pm
by Robin
AKJFDKLJFKsofrustrating! :D

Re: LSD - Little Sticky Destroyer

Posted: Mon Sep 10, 2012 2:48 pm
by GijsB
Very very cool, addicting, nice looking and great idea :D

Re: LSD - Little Sticky Destroyer

Posted: Mon Sep 10, 2012 4:56 pm
by qaisjp
I LOVE THIS GAME

Idea: make that player ball look at your cursor.

Re: LSD - Little Sticky Destroyer

Posted: Mon Sep 10, 2012 5:27 pm
by paranoiax
Thank you all for the positive feedback so far.

I've edited the .love-file in the OP. (now with 5 (FIVE!!!) amazing levels ^_^ )
for additional changes see github: https://github.com/paranoiax/LSD/commits/master

Re: LSD - Little Sticky Destroyer

Posted: Mon Sep 10, 2012 6:08 pm
by qaisjp
I'm implementing dynamic map support

http://github.com/qaisjp/lsd/
do yourself a favour and wait 12 mins :P

Re: LSD - Little Sticky Destroyer

Posted: Mon Sep 10, 2012 6:24 pm
by paranoiax
qaisjp wrote:I'm implementing dynamic map support
Looks, great. Do you allow me to use this in future versions?

EDIT: Saw the pull request, thanks a lot sir. (pretty new to github)
How am i supposed to use a level editor using your changes? (as you wrote so in your pull request)