Running separate love files
Posted: Mon Nov 30, 2009 1:34 am
Hey, I've been digging around through the documentation and whatnot and I can't quite seem to get this to work.
The game I'm working on now is going to have a single player and a multi-player mode, each of which will work slightly different from each other in both the draw and update sections, and require different variables from one another. so essentially, to avoid clutter, the easiest way to handle this seems like it would be like this: Have the main program file essentially be a launcher of some kind, with just a menu, and once you choose single or multi, it runs another LOVE file corresponding to the choice you made. Is this possible? And if so, how?
Thanks in advance!
The game I'm working on now is going to have a single player and a multi-player mode, each of which will work slightly different from each other in both the draw and update sections, and require different variables from one another. so essentially, to avoid clutter, the easiest way to handle this seems like it would be like this: Have the main program file essentially be a launcher of some kind, with just a menu, and once you choose single or multi, it runs another LOVE file corresponding to the choice you made. Is this possible? And if so, how?
Thanks in advance!