Page 1 of 5

Tower Quest 0.10 [WIP]

Posted: Mon Sep 03, 2012 11:24 am
by jonyzz
Hi, here is a game I'm currently working on.

Tower Quest is a retro-themed puzzle game inspired by the NES classic Adventures of Lolo. Your goal is to collect diamonds in each level while moving other objects and avoiding enemies.

Git repository

Screenshots
Image
Image
Image

Controls

Code: Select all

             Keyboard         Joystick
----------------------------------------
 movement    cursor keys      d-pad
 action      space bar        button 1
 menu        escape           button 2
 restart     R                button 3
 save        S
 load        L
Download
tower-quest-0.10.love
Other versions

Enjoy! :ultrahappy:

Re: Tower Quest

Posted: Mon Sep 03, 2012 11:56 am
by Roland_Yonaba
It looks good, but I get an err on the intro cut-scene.
I altered your source to be able to report the err message.
Seems that you're passing args to math.random in the wrong order. minY is actually higher than maxY.
Screenshot!

Re: Tower Quest

Posted: Mon Sep 03, 2012 11:57 am
by felix24
hey man, looks cool :)

the game crashes for me at the start though. the guy walks into the tower and the camera starts panning upwards and then it crashes.

Re: Tower Quest

Posted: Mon Sep 03, 2012 12:00 pm
by coffee
error.png
error.png (10.89 KiB) Viewed 11733 times
I got a random error even before manage to play. 0.8/osx combo.

Re: Tower Quest

Posted: Mon Sep 03, 2012 1:07 pm
by jonyzz
Thanks for bugreports, I've just uploded fixed version.
Seems that you're passing args to math.random in the wrong order. minY is actually higher than maxY.
Good job, that was the problem. Strange that it worked on Linux well.

If anyone encounter a bug, please try to run the game with --debug-mode command line argument before sending bugreports. It will enable console and debug printouts.

Re: Tower Quest

Posted: Mon Sep 03, 2012 2:58 pm
by Nsmurf
Nice game! :awesome:

It ran fine on my computer, the only thing that i would complain about is that the player moves in half "block" increments.

Great job!

Re: Tower Quest

Posted: Mon Sep 03, 2012 3:48 pm
by adnzzzzZ
Really nice. Screen transitions could be faster and either I'm stupid or level 3 is too hard.

Re: Tower Quest

Posted: Mon Sep 03, 2012 4:17 pm
by coffee
Even that I don't like much sokoban puzzles your game seems quite nice. Congratulations!

Re: Tower Quest

Posted: Mon Sep 03, 2012 4:42 pm
by Lafolie
This is neat. I agree that the level intros are too slow, and the third level should be used later on in the game.

It would be nice to have a delay or even an action button to press before moving barrels around. I often found myself accidentally pushing a crate, wrecking my whole solving of the puzzle and having to restart.

Re: Tower Quest

Posted: Mon Sep 03, 2012 5:11 pm
by jonyzz
Thanks everyone for positive comments :ultrahappy:.
Nsmurf wrote:It ran fine on my computer, the only thing that i would complain about is that the player moves in half "block" increments.
I'll consider changing it to full-block movement.
adnzzzzZ wrote: ... Screen transitions could be faster...
Yeah, you're right. I'll lower it to 1 second.
Lafolie wrote:..the third level should be used later on in the game.
I'll probably switch levels 01-03 and 01-04, so the difficult level will be the last one on the 1st floor.
Lafolie wrote:It would be nice to have a delay or even an action button to press before moving barrels around. I often found myself accidentally pushing a crate, wrecking my whole solving of the puzzle and having to restart.
Good point, but I don't think adding another button is necessary, I'd like to keep controls simple. The "full-block movement" mentioned above could solve this problem.