anim8 issue solved
Posted: Thu Aug 30, 2012 9:35 pm
I solved the problem I was asking for help with last night regarding using the 'anim8' library. (my post has not been approved since last night, so nobody saw it)
I ran into the following problem - on a huge sprite, containing 112 frames in a row for an animation, anim8 was having issues loading it up and playing.
I fixed it by re-arranging the sprite sheet into a square, with 11 columns of 10 frames each. I changed the script & anim8 was able to work it's way through this, with no trouble.
In short, anim8 doesn't seem to like lots of frames in a single row, but doesn't mind large numbers of frames if arranged in multiple rows and columns. Maybe this will be of some use to someone.
I ran into the following problem - on a huge sprite, containing 112 frames in a row for an animation, anim8 was having issues loading it up and playing.
I fixed it by re-arranging the sprite sheet into a square, with 11 columns of 10 frames each. I changed the script & anim8 was able to work it's way through this, with no trouble.
In short, anim8 doesn't seem to like lots of frames in a single row, but doesn't mind large numbers of frames if arranged in multiple rows and columns. Maybe this will be of some use to someone.