Hello,
First of all, yesterday was the first day I ever touched to shader programming, so perhaps that what I want is not possible.
I would like to send an array of (say) 25 vec2 from Lua to a pixel effect. Looking at the löve API for send, there does not seem to be such a function, but the OpenGL doc on uniform variables says that uniforms can be of any type, and gives examples of arrays of matrices.
So my question is:
Is it possible to send an array of 25 vec2 from Lua to a shader?
Of course I can fake it and send 25 individual variables, but this is not pretty and has probably some performance issues.
Thank you
Fractal
Sending an array of vec2 to a pixel effect
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- dreadkillz
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Re: Sending an array of vec2 to a pixel effect
There is a topic with many shader examples: viewtopic.php?f=4&t=3733
If you want to send 25 vectors, you can call send 25 times. Extern in this case is an alias for uniform type.
If you want to send 25 vectors, you can call send 25 times. Extern in this case is an alias for uniform type.
Code: Select all
effect = love.graphics.newPixelEffect([[
extern vec2 vector1
extern vec2 vector2
extern vec2 vector3
...
vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords )
{
...
}
]])
effect:send('vector1',num1,num2)
effect:send('vector2',num1,num2)
...
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