Scaling + Tiled Spritesheet = Seams?
Posted: Tue Aug 28, 2012 5:38 am
Hi everyone,
I'm trying to display a 32x32 sprite at double width. Note that this sprite comes from a 2x2 spritesheet. I am using AnAL, and when I pass a scale value (which just passes through to love.graphics.draw) I get visible seams. This doesn't happen at all at normal scale! Is there some limitation to scaling images if those images come from a tiled spritesheet?
I'm trying to display a 32x32 sprite at double width. Note that this sprite comes from a 2x2 spritesheet. I am using AnAL, and when I pass a scale value (which just passes through to love.graphics.draw) I get visible seams. This doesn't happen at all at normal scale! Is there some limitation to scaling images if those images come from a tiled spritesheet?