LudumDare24 LoveGames + WebPlayer Tips
Posted: Sat Aug 25, 2012 11:59 am
Hi all, LudumDare #24 48 hour GameJam started a few hours ago,
and i expect there'll be a number of Love2D users participating,
so lets collect all love2D games in this thread =)
Please reply with a link to a blogpost with the user you will be blogging with so we can follow live already, and i'll go about collecting game links in first post at the end.
It's not too late to join in yet if you almost missed it : http://www.ludumdare.com/compo/
WebPlayer Tipps :
The experimental Love2D WebPlayer might be of interest to some,
note that porting of games is explicitly allowed after the 48 hours by the rules.
Please note that it is still experimental, so it will most likely not work for all games, but we have used it successfully in the last ludumdare.
I'll try to assist with questions asked in this thread and you can also reach me in love irc : #love@irc.oftc.net most of the time.
Probably i'll also enhance it a bit in the first days after the gamejam.
Some tipps :
* if possible use 0.7 api for web in "if (love.web) then ... end" blocks
** 0.8 api support is incomplete and experimental, i'll prolly enhance that in the few days after the jam, but not sure how far i get
* won't work in webplayer : shaders(love.graphics.newPixelEffect), network, coroutines, threads, physics, spritebatch,framebuf (at least not anytime soon)
* recommended browser is google chrome, firefox works but has a few lag issues with sound and large files (see love.web.showPreCompiledJS for latter)
* audio : music formats .xm and .mod not supported by browsers usually
* lua string patterns aren't fully convertible to javascript regexp, so while most basic string ops should work, more complex ones (like xml parsers) might fail
** if you need this for maploading or similar i'd recommend working around that by serialize the loaded table as .lua file, contact me for help
* ttf fonts don't work, best use pixelfonts, or use default and copy+upload+adjust url (same domain as your game) the one from js/love.font.js top : kDefaultImageFontURL = "http://ghoulsblade.schattenkind.net/lov ... mgfont.png";
and i expect there'll be a number of Love2D users participating,
so lets collect all love2D games in this thread =)
Please reply with a link to a blogpost with the user you will be blogging with so we can follow live already, and i'll go about collecting game links in first post at the end.
It's not too late to join in yet if you almost missed it : http://www.ludumdare.com/compo/
WebPlayer Tipps :
The experimental Love2D WebPlayer might be of interest to some,
note that porting of games is explicitly allowed after the 48 hours by the rules.
Please note that it is still experimental, so it will most likely not work for all games, but we have used it successfully in the last ludumdare.
I'll try to assist with questions asked in this thread and you can also reach me in love irc : #love@irc.oftc.net most of the time.
Probably i'll also enhance it a bit in the first days after the gamejam.
Some tipps :
* if possible use 0.7 api for web in "if (love.web) then ... end" blocks
** 0.8 api support is incomplete and experimental, i'll prolly enhance that in the few days after the jam, but not sure how far i get
* won't work in webplayer : shaders(love.graphics.newPixelEffect), network, coroutines, threads, physics, spritebatch,framebuf (at least not anytime soon)
* recommended browser is google chrome, firefox works but has a few lag issues with sound and large files (see love.web.showPreCompiledJS for latter)
* audio : music formats .xm and .mod not supported by browsers usually
* lua string patterns aren't fully convertible to javascript regexp, so while most basic string ops should work, more complex ones (like xml parsers) might fail
** if you need this for maploading or similar i'd recommend working around that by serialize the loaded table as .lua file, contact me for help
* ttf fonts don't work, best use pixelfonts, or use default and copy+upload+adjust url (same domain as your game) the one from js/love.font.js top : kDefaultImageFontURL = "http://ghoulsblade.schattenkind.net/lov ... mgfont.png";