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LoveSweeper

Posted: Tue Aug 21, 2012 9:46 pm
by a_greed
Just Minesweeper clone.
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Re: LoveSweeper

Posted: Tue Aug 21, 2012 10:00 pm
by Nsmurf
Nice! :awesome:

It would be cool if you could customize the size of the board and stuff though, but still, it's great as it is!

Re: LoveSweeper

Posted: Tue Aug 21, 2012 10:04 pm
by Roland_Yonaba
That's nice. And nicely coded, by the way.
You should consider a pause feature.
And automatically default to pause status when the window loses focus, and stop the timer too.
And some levels of difficulties. I can see that this feature is kind of set in your code, but not enabled, yet.

Re: LoveSweeper

Posted: Wed Aug 22, 2012 3:12 am
by Inny
Neat. I like it.

Where'd you find that font? I like that too.

Re: LoveSweeper

Posted: Wed Aug 22, 2012 4:25 am
by Lafolie
This is really cool. Custom board sizes would make this awesome.

Re: LoveSweeper

Posted: Wed Aug 22, 2012 6:19 am
by a_greed
Many thx guys. I changed code a little so you can change board size and mines count. To show menu you should press `escape' or click mouse out of game board or lose focus of game window.

Re: LoveSweeper

Posted: Wed Aug 22, 2012 6:45 am
by Roland_Yonaba
a_greed wrote:Many thx guys. I changed code a little so you can change board size and mines count. To show menu you should press `escape' or click mouse out of game board or lose focus of game window.
Excellent!

Re: LoveSweeper

Posted: Wed Aug 22, 2012 5:36 pm
by josefnpat
Very nice.

See if you can re-size the window when you change the board size.

Also, I see you have graphics for mines, why not flags for guesses, instead of "#"?

Re: LoveSweeper

Posted: Wed Aug 22, 2012 8:01 pm
by a_greed
To be honest I don't know how to change resolution in Love during execution. And this is not graphics - its just '@' in pixel font:)

Re: LoveSweeper

Posted: Wed Aug 22, 2012 8:06 pm
by Nixola