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Setting up love with Lua Development Tools

Posted: Sun Aug 12, 2012 6:06 am
by mcjohnalds45
I'm trying to set up love with the standalone version of LDT, I've got the love lua documentation working I just can't set up the run configuration to launch love2d with my game (right now I just get a rubber piggy popping up).

(I'm on ubuntu 12.04 btw)

Screenshot of what my eclipse looks like
KTuxQ.png
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Re: Setting up love with Lua Development Tools

Posted: Sun Aug 12, 2012 11:02 am
by Robin
I think you're issue is right there in the screenshot:
Note: Enclose an argument containing spaces using double-quotes (").
There is a space in "LDT Test".

Re: Setting up love with Lua Development Tools

Posted: Mon Aug 13, 2012 8:43 am
by mcjohnalds45
Note: Enclose an argument containing spaces using double-quotes (").
Well I'm incredibly silly for missing that, but using double quotes didn't work, neither did using ${project_loc} or creating a new project without the space in it's name (and changing the run config accordingly).

But thanks for trying to help, it's super appreciated!

Re: Setting up love with Lua Development Tools

Posted: Thu Dec 18, 2014 7:50 pm
by AntonioModer
Hi.
I run script with LOVE 0.9.1 in LDT with success. :cool:
I run it in LDT milestone (1.3M0) 32-bit Windows 8.1. (http://www.eclipse.org/ldt/)
It be hard. :death:
I found some helpful notes, which helped me: https://wiki.eclipse.org/LDT/User_Area/ ... le_Lua_VMs.
In LDT very good Lua debugger, but I failed to get it to work properly with LOVE 0.9.1. :(
Anyone working in it?

My settings in LDT:
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LDT2.PNG
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To "Run" the main.lua script you need select "Your Project" folder or any children files/folders of this "Your Project"!
LDT3.PNG
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