Well, I pack the love.exe + my .love game into a .exe, include the dll's in the folder, and when I run it, it just shows the regular love.exe screen, with the pig and hearts. What am I doing wrong?
I'm using the command code "copy /b love.exe+LuaGame.love game.exe"
Distribution Exe Issue
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Re: Distribution Exe Issue
That should have worked. Can you upload the combined .exe? If you don't want to distribute your game, you can just create a small example that shows the same behaviour.
The last time I helped someone that had problem with this, the .love was packaged with the 7z format instead of a Zip. Only Zip is officially supported.
The last time I helped someone that had problem with this, the .love was packaged with the 7z format instead of a Zip. Only Zip is officially supported.
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Re: Distribution Exe Issue
Good point.
And first of all, when you build the *.love file, make sure you can run it properly by dragging it on love.exe app. If so, merging it with love.exe should result in a fully working executable.
And first of all, when you build the *.love file, make sure you can run it properly by dragging it on love.exe app. If so, merging it with love.exe should result in a fully working executable.
Re: Distribution Exe Issue
Except if it's a 7z archive.Roland_Yonaba wrote:If so, merging it with love.exe should result in a fully working executable.
LÖVE may support the archive as a standalone, but will ignore it if appended to the executable. Zip has its header at the end of the file (which makes it a footer, I guess) and this is exploited for the fused executable feature.
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Re: Distribution Exe Issue
Squeek..Boolsheet wrote: Except if it's a 7z archive.
LÖVE may support the archive as a standalone, but will ignore it if appended to the executable. Zip has its header at the end of the file (which makes it a footer, I guess) and this is exploited for the fused executable feature.
Didn't know that. Good point, thanks tipping.
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