Fixtures and masks(setMask())
Posted: Wed Aug 01, 2012 7:24 am
Im having trouble understanding how to use fixture:setMask()
I tried putting fixture:setMask(1) to all my physics objects, but they didnt collide. Could someone explain me the correct use of it?
I tried putting fixture:setMask(1) to all my physics objects, but they didnt collide. Could someone explain me the correct use of it?